I'd like to share an animation I did last year, for those of you that visit the Pfhorums but not the Marathon Story forums. I wanted to create a proof of concept for how one might do a new Marathon-like game, where the story is presented textually, and bring it up to modern standards.
I took the text of the first terminal in Blaspheme Quarantine, made a voice recording of the text, and then modeled and animated a talking Durandal head to the voice. My reference was what is, to my knowledge, the only canon rendition of an A.I. in Marathon, which is the green figure in this
chapter screen. I did a lot of post-production to make the terminal look like it was presented on a damaged, poor-quality video screen. There's also a part where the video cuts out: this was my interpretation of the part of the terminal that was garbled and un-readable.
I envision running around in a modern game, complete with terminals which, instead of displaying text, play movies directly on the surface of the terminal screen. In particular, I would point to Doom 3 for how this all would look and feel, as that game has the dark, claustrophobic, inside-a-spaceship environment and a lot of full-motion video textured onto surfaces.
Without further ado, here it is. The high quality version looks much better than the lower quality, so please view the former if you can.large version
(19.5 MB)small version
Programs used: iChat (for collecting video reference), Audio In, Maya, Photoshop, Sound Studio, iMovie (with 3rd party effects), QuickTime Pro