PiD poster

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PiD poster

Post Oct 22nd '13, 04:55

Hey guys, been a long while. Wanted to show you guys a Pathways poster I just designed. I was inspired by another person's PiD piece, but I decided to elaborate on the idea a bit.

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Nathan92
MI

Post Oct 22nd '13, 14:51

Wow. That looks pretty cool.
Youtube Channel:Crosstroop3r // Traxus Wiki User Page: Crosstrooper
My Marathon uploads: Destiny
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Destiny
USA

Post Oct 22nd '13, 15:20

Wow. Nice. Very geometric, and I think the circle at the bottom nicely suggests the beginnings of a nuclear explosion (which always starts off as very dome-like or circular in nature).
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PerseusSpartacus
Somewhere in the 19th Century...

Post Oct 22nd '13, 15:30

That is gorgeous - I love the textures and color choice. Incredibly striking.
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SylithSenjak

Post Oct 22nd '13, 15:50

That is nice. I can see the influence from David Candland's work, but it has its own distinct style.

It makes me want to see the game itself redone with stark, stylized graphics. Like Mirror's Edge meets Badland.
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Hopper

Post Oct 22nd '13, 21:27

Thanks guys!

Yup, that's the one I was inspired by, didn't notice his maze-like Minotaur one though, coincidence maybe!
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Nathan92
MI

Post Oct 22nd '13, 23:44

Nathan92 wrote:Yup, that's the one I was inspired by, didn't notice his maze-like Minotaur one though, coincidence maybe!


Well, both games involve big sprawling maze-like areas, with lots of corridors winding around, etc. Minotaur is a little more maze-like, from what I've seen, but even so, PiD is pretty maze-like.
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PerseusSpartacus
Somewhere in the 19th Century...

Post Oct 23rd '13, 23:34

Well-done. If I were Patrick, I'd post about House of Leaves.
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irons
(.Y.)

Post Oct 23rd '13, 23:54

I definitely enjoy the colors and maze. The splatter/grime on the final circle is a nice touch.

As a critique, it kind of bothers me how most of the mazes are confined below the boundaries of the temple above. I think it might look a bit better with within an upside down triangular confinement. That is, mazes start outside the reach of the temple then work to a point.
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Zott
Earth

Post Oct 26th '13, 17:30

Thanks guys!

Zott wrote:I definitely enjoy the colors and maze. The splatter/grime on the final circle is a nice touch.

As a critique, it kind of bothers me how most of the mazes are confined below the boundaries of the temple above. I think it might look a bit better with within an upside down triangular confinement. That is, mazes start outside the reach of the temple then work to a point.


Thanks Zott, thanks for the crit too!

I kinda see what you mean. For hierarchy I did want the maze to be a little larger than the pyramid, but I'll experiment with it.
Last edited by Nathan92 on Oct 28th '13, 04:49, edited 1 time in total.
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Nathan92
MI

Post Oct 26th '13, 20:06

I actually like how the pyramid and maze are about the same width. With the wispiness of the maze's dead ends, and the large top on the pyramid, it reminds me of a familiar shape.
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Hopper

Post Jan 13th '14, 12:07

oh, thats amazing! [MUp]
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Mavrik
Sweden


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