Couple of sketches

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Couple of sketches

Post Sep 13th '16, 05:45

Hey guys! Long time no see!

Did a couple rough sketches of the Security Officer and a Fighter's face in my free time. Officer's left foot looks a little broken/perspectively off, but I'll fix that in a more finished piece.

I have a couple of other projects goin' on at the moment, but my brother and I are planning on collaborating for a Marathon pitch-package/lookbook full of redesigns of the original character/enemy roster, along with other things including the ships and weapons and all that. Will keep you guys posted as that progresses!

The forum layout's cutting off part of the image, so if anyone wants to see it larger and uncropped, original is here:
http://deimos-remus.deviantart.com/art/ ... -634209524

Image
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Nathan92
MI

Post Sep 13th '16, 06:28

Always good to see Marathon stuff from you, man (I'm familiar with your art).

Also looking forward to those redesigns!
welcome to the scene of the crash
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General-RADIX

Post Sep 13th '16, 16:57

Loving that reinterpretation(?) of what a Pfhor could look like. Looks alien and strange, even more so than the original games. Definitely excited to see more of your stuff.
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philtron

Post Sep 16th '16, 23:06

Thanks guys, glad you like 'em! Showed it to Alex Seropian via Twitter, and got his approval too, so that was pretty cool! Would love to contact Jones somehow.

@3371-Alpha

I'd like to help out if I could, but my current client workload is pretty darn heavy at the moment! But c'mon guys, no need for hostility.
Last edited by Nathan92 on Sep 17th '16, 00:18, edited 1 time in total.
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Nathan92
MI

Post Sep 16th '16, 23:24

Armed to the teeth and reading a bulletin board.
"Failure to check twice daily will result in...."
Some things about the military will never change.
Comforting.
I just play 'em; I don't know how they work.
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HelviusRufus

Post Sep 17th '16, 00:21

Also did a rough and sloppy Juggernaut. The design as a whole likely to change and evolve, but I do like the mess of stuff growing out of its back.

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Nathan92
MI

Post Sep 17th '16, 01:03

This Juggernaut's more organic-looking than most interpretations I've seen; are you just basing this off of M1, or do you figure that the M2/Infinity Juggs have organic components, too?
welcome to the scene of the crash
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General-RADIX

Post Sep 17th '16, 01:14

Yeah, we're thinking of having a heavy influence from mech designers like Makoto Kobayashi, which look like they shouldn't work in any practical sense, as they're so weird and organic, but still technical and believable. Image below is an example of his stuff.

As far as its proportions are concerned though, there's stuff I like about both M1 and M2's approaches, so I thought to combine the two! The M2 Juggs are definitely less organic looking, but I'd love for the Pfhor to have a totally alien and bizarre visual language with technology that looks incomprehensible and unfamiliar, something the series couldn't quite explore because of graphical limitations and all that.

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Nathan92
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Post Sep 17th '16, 05:29

Also had some spare time for a couple more...

One's a riff on a chapter screen we're all familiar with...

counterattack.jpg


and another take on the Officer's helmet.

helm.jpg


Attached them this time instead of using IMG code. The width limit on this forum is kinda wacky.
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Nathan92
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Post Sep 17th '16, 06:54

Looking good! I especially like what can be seen of the Security Officer's expression in the first one.
welcome to the scene of the crash
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General-RADIX

Post Sep 17th '16, 22:29

Thanks!

Gonna do a ton of variations on his helmet in given time, modern flight helmets seem to bear the closest resemblance.
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Nathan92
MI

Post Sep 19th '16, 05:00

Ma man, Looking good!
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hawkeyefile
In front of my terminal debugging mainframes...

Post Sep 21st '16, 21:03

Thanks dude!

Here's a quick sketch of a fighter while I'm here!
pfhor.jpg
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Nathan92
MI

Post Sep 26th '16, 01:22

Did up another stab at the Security Officer!

cyborg_design_final.jpg
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Nathan92
MI

Post Sep 26th '16, 01:31

Sweet!

The first thing to come to mind was the first chapter screen in M2; was this design based off of that in any way? (Belated note: I also like how you handled the Pfhor fighter's armour)
welcome to the scene of the crash
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General-RADIX

Post Sep 26th '16, 01:47

Thanks!

Kinda! Always loved Mullins' Marathon illustrations, they're so good! Wanted to keep the influence of the Officer's sprite intact, but make it more on the bulky and practical side, with plenty of holsters and pouches for his weapons and ammunition, so a bit of a modern military influence too.

I think having two side-arm holsters on his front vest for the Magnum and Fusion Pistol works, with the TOZT clipping on to the backpack napalm unit. I figure the assault rifle would be carried with a strap that fits around the torso. As for the SPNKR though, I'm toying with the idea of making it smaller, slimmer and less cumbersome, so it can feasibly fit onto a back holster of some kind without looking too crowded and top-heavy. That would take care of all the weapons aside from the Shotgun and Flechette, which could possibly fit into thigh-holsters perhaps.
T-Minus 15.193792102158E+9 years until the universe closes!
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Nathan92
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