goran wrote:Why on earth are they so low res?
Treellama wrote:Originally there was a 150 MB limit on Xbox 360 Live Arcade games. Marathon: Durandal comes in at just under that. There were probably VRAM concerns too, the 360 doesn't have a very good GPU.
Destiny wrote:That looks awesome! Do more!
goran wrote:True. One monster is like a walking texture set. lol. What do you think is a good resolution for monsters? 1x, 2x, or 4x the original size?
I have been thinking if it is possible to replace monsters with 3d models. Would this require less VRAM than 2-4x res sprites?
listener wrote:Are you actually doing the sprites too?
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