On a (long ago) project I was working on, one of the ideas I had for the scenario involved your weapons being replaced with upgraded versions that controlled slightly different (changes in accuracy, and vacuum usability), so I messed around with the pistol, SMG and shotgun graphics to make draft pickup sprites.
Is it possible to merge shape patches and physics models into maps so I can change their behavior on certain maps only as well as altering the weapon graphics, or do I have to add a new weapon, and just treat it as a "changeable" upgrade in the player's inventory?
This is the kind of thing I was wanting to do:
.45 Magnum Mk. II
.45 Magnum Mk. II with pressurized barrel, enabling vacuum use
KCK-A5 Shotgun, solo version
KCK-A5 Shotgun, netgame version, less accurate
SMG, dual weldable but less accurate version
SMG, vacuum enabled, accurate version (vacuum solo and net maps)