Playing through with a friend, and noticed that the unlimited respawning in the game really keeps the stakes from getting to the actual sweaty-palm level that I was hungry for.
Now, I know nothing about lua scripting. I've got the scripter's guide here in front of me, but to be honest, I don't think I have the time to drop into reading this whole thing and figuring out for myself how to make a script (or better, add onto the Co-op 2.2 script) that does what I'm looking for.
So maybe you guys are familiar enough with this stuff to show me how to do it.
Ideally, I'd like to see is what I'm calling "staggered respawning". Halo, Gears of War, Killzone?, Call of Duty? I think do this. Two or more players are in co-op. When you die, there's a timed wait until respawn. So long as at least one player remains alive, respawning is unlimited. But if all the players die, it's game over.
If that's too complicated/impossible to script, the next best thing would be to simply give each (or all) players limited lives.
What do you guys think?