It's been a long time I haven't come here, maybe 10 years. So, guys, nice to see you!
10 years ago, I wanted to create large maps with huuuge number of active monsters at once. But I came accross a game limit: you can have only a few active monsters at a given time.
10 years later, here I am: I've started to look at the Alpeh One code and I came accross the limit, which is 20 (in dynamic_limits.h : _dynamic_limit_monsters). Why this number? Why not increasing it? Would it break existing scenarios? Increasing it allows me to do what I wanted years ago.
BTW, I've updated the expat build script, feel free to have a look at my pull request on github.