treellama wrote:Aleph One isn't going to run unless you have at least 640x480. Do you have xrandr on there? You could try scaling down a 960x544 framebuffer with --scale
xrandr --output default --mode 480x272 --scale 2.5x2.5
xrandr: screen cannot be larger than 480x272 (desired size 1200x680)
Screen 0: minimum 480x272, current 480x272, maximum 480x272
default connected 480x272+0+0 0mmx 0mm
Pfhortune wrote:I actually came here to post the exact same question! I just got my PocketCHIP yesterday, and this was the first thing I went to run on it.
EDIT: I can run it in windowed mode, but it's too large for the screen and I can't seem to move it or scale it down...
I can't find a config file reference. Would you share yours?
EDIT 2: Getting a malloc memory corruption error when trying to start a game. Hmm...
EDIT 3: Ah, the malloc issue went away futzing with graphics prefs, but not sure what did it. I think it was hiding the HUD? Using the scmode_width/height flags in the settings file didn't work for me...
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