WOW, it's been a long time since I've last signed into the forums but recently I've taken interest into looking into the Marathon Markup Language and wanted to experiment it.
Until now I noticed that the sound effects for the First Marathon Game has old sound effects, I wondered if I can somehow change the sound effects to make better fit into the modern era. I looked into the MML documentation and noticed that there is a <sounds> element, then I've partially understood how the sound element works.
This is what I think it looks like:
<sound index = "[Get sound number]" slot = "[0 to 4]" file = "[Sound Path]"/>
Index is where it uses the Sound Entity number, Slot is which extra file is filled, and file is where the sound effect is located.
I'm not sure if this is the right way to use the mml for sound but when i tried to load it up in M1A1 nothing seems to be replaced. I was wondering if I was using the wrong file format for sound(A.K.A. mp3 or WAV)?
Does the <sounds> element use a specific sound file format, and is there anything missing from the MML code I tried to use? Because I was interested into replacing the M1A1 weapon sound effects.