Transparent wall in 1.3b3

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Transparent wall in 1.3b3

Post Jun 15th '19, 13:59

In OpenGL mode of 1.3b3, some Rubicon's walls cannot be drawn properly. :(

It happens when solid wall has mask data.

AlephOne 1.3b3 + RubiconX
Windows10 GeFOrce GTX750 430.86
Attachments
LazarusExMachina_0000.png
pfhore

Post Jun 15th '19, 14:16

old version (same machine, same scenario file)
Attachments
LazarusExMachina_0002.png
1.2.1(OpenGL Shader)
LazarusExMachina_0001.png
1.2.1(OpenGL classic)
pfhore

Post Nov 19th '19, 09:56

This also happens with EMR. You never provided info in which scenario of Rubicon.
andor


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