metroidblues wrote:You guys modified the game way too much.
Mostly it's just me, though a number of people have chipped in. While treelama and wrk have been wonderful at helping me figure out the odd technical issue, they aren't contributors and not responsible for the project in any way - so don't blame them.
metroidblues wrote:Redoing the music, redoing the levels... so much effort that could be used for something else, say, a true M1 version that has HD textures for graphics, weapons and enemies like M2 or M:I, but keeping Alex Seropian's great original score, for example.
There already are HD textures and weapons available for M1, but they can only go so far when the levels are so bare. If you don't like Craig Hardgrove's music, it's quite easy to swap them out.
metroidblues wrote:But I'm a purist and I like the original product
...says the person who's been wanting M1A1, with it's screams, double fists, lack of grenade climbing, monsters that don't activate properly or speak enough, lack of weapon refill, corpses that don't dissappear on lava, goo that doesn't damage you when you pass over it, etc.
M1A1 tried to recreate M1 for A1, and fell short. M1R aims to bring it the rest of the way there, and then add more detail and content in ways that aren't possible with plugins. For example, adding new textures and variations of textures isn't possible with just a plugin, you have to edit the map and shapes files.
metroidblues wrote:I started playing and there are 3 title screens instead of 1 before the first level begins?
It's an unfinished alpha. As in, incomplete, buggy, and not even ready for beta testing, but since I'm mostly doing it on my own I put what I've got out there. The version you likely tried was from last October, and an immense amount of progress has been made since then, including nixing that crash-prone triple-screen start, which was only there because the levels in between are unfinished.
I did say that I'd be releasing 0.0.13-alpha on Monday, and rather hoped you would wait until then.
metroidblues wrote:Sorry for the whining, not trying to be an asshole or anything, I swear lol.
It is quite rude, opening up a new thread just to shit on someone's hard work. If you have some constructive feedback you're welcome to share it on the M1R thread, but grabbing everyone's attention just to say "this sucks and you're wasting your time making this" is awful asinine.
Reactions like this are part of why M1R has gone off in as radical a direction as it has. If all the so-called purists just complain without actually attempting to join in and contribute, the only people who contribute are going to be people who want more change.
That said, I have chased off at least one person who wanted to take things waaaaay too far away from the spirit of Marathon. And there are ways in which M1R does definitely go too far by my own standards, because it's experimental, unfinished, and a lot of ideas are being tested out at once. Some of them will make the cut, some won't.