Marathon Eternal Crashes

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Marathon Eternal Crashes

Post Aug 2nd '19, 23:42

recently installed the new version of Marathon Eternal, totally clean install

and it crashes upon starting the first level, I have no idea what is wrong, I've reinstalled several times now
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HunterOfShadows

Post Aug 3rd '19, 01:54

I assume you’re on Windows? If so, the problem is Aleph One for Windows’ memory management. There are two options: you can reduce replacement texture quality for walls under preferences > graphics > rendering options; or you can run the Aleph One 1.3 beta, which runs most levels using the highest graphics quality without a hitch. You may still have to lower your settings for one or two levels here and there.

We should probably put something about this on the website. You’re not the first person to have this problem and certainly won’t be the last.
“People should not be afraid of their governments. Governments should be afraid of their people.” —V, V for Vendetta (Alan Moore)

“The trouble is that we have a bad habit, encouraged by pedants and sophisticates, of considering happiness as something rather stupid. Only pain is intellectual, only evil interesting. This is the treason of the artist: a refusal to admit the banality of evil and the terrible boredom of pain. If you can’t lick ’em, join ’em. If it hurts, repeat it. But to praise despair is to condemn delight, to embrace violence is to lose hold of everything else. We have almost lost hold; we can no longer describe happy man, nor make any celebration of joy.” —Ursula K. Le Guin, “The Ones Who Walk Away from Omelas”

“If others had not been foolish, we should be so.” —William Blake, The Marriage of Heaven and Hell

Last.fm · Marathon Chronicles · Marathon Eternal 1.2 · Where Monsters Are in Dreams · YouTube Vidmaster’s Challenge
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The Man
Sarasota, FL

Post Aug 3rd '19, 02:57

Well since I can't find the 1.3 beta, guess it's option #1
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HunterOfShadows

Post Aug 3rd '19, 04:42

See here. The link is at the top right of https://alephone.lhowon.org, for future reference.
“People should not be afraid of their governments. Governments should be afraid of their people.” —V, V for Vendetta (Alan Moore)

“The trouble is that we have a bad habit, encouraged by pedants and sophisticates, of considering happiness as something rather stupid. Only pain is intellectual, only evil interesting. This is the treason of the artist: a refusal to admit the banality of evil and the terrible boredom of pain. If you can’t lick ’em, join ’em. If it hurts, repeat it. But to praise despair is to condemn delight, to embrace violence is to lose hold of everything else. We have almost lost hold; we can no longer describe happy man, nor make any celebration of joy.” —Ursula K. Le Guin, “The Ones Who Walk Away from Omelas”

“If others had not been foolish, we should be so.” —William Blake, The Marriage of Heaven and Hell

Last.fm · Marathon Chronicles · Marathon Eternal 1.2 · Where Monsters Are in Dreams · YouTube Vidmaster’s Challenge
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The Man
Sarasota, FL

Post Aug 3rd '19, 08:56

The Man wrote:See here. The link is at the top right of https://alephone.lhowon.org, for future reference.


Apparently I'm blind
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HunterOfShadows

Post Aug 4th '19, 23:48

It’s a really small font, so it’s easy to miss the link. Arguably a design flaw – perhaps they should make the links more prominent. The website doesn’t seem to have been updated in awhile – the Eternal maps up there are still the 1.1 versions, too. I doubt many people are playing those now.
“People should not be afraid of their governments. Governments should be afraid of their people.” —V, V for Vendetta (Alan Moore)

“The trouble is that we have a bad habit, encouraged by pedants and sophisticates, of considering happiness as something rather stupid. Only pain is intellectual, only evil interesting. This is the treason of the artist: a refusal to admit the banality of evil and the terrible boredom of pain. If you can’t lick ’em, join ’em. If it hurts, repeat it. But to praise despair is to condemn delight, to embrace violence is to lose hold of everything else. We have almost lost hold; we can no longer describe happy man, nor make any celebration of joy.” —Ursula K. Le Guin, “The Ones Who Walk Away from Omelas”

“If others had not been foolish, we should be so.” —William Blake, The Marriage of Heaven and Hell

Last.fm · Marathon Chronicles · Marathon Eternal 1.2 · Where Monsters Are in Dreams · YouTube Vidmaster’s Challenge
User avatar

The Man
Sarasota, FL

Post Aug 5th '19, 13:16

The beta links are not prominent for a reason. You need to look for them.
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treellama
Pittsburgh

Post Aug 5th '19, 21:06

I totally get that you want people to download the stable release unless they have a specific reason to want the beta, but if people actively looking for the beta don’t notice the link, then I think perhaps it’s a bit too concealed. I think it’d probably be fine to make it more prominent and simply accompany it with a notice that it’s an unstable piece of software that hasn’t been tested as thoroughly as 1.2.1. Obviously, it’s ultimately not my call, but since the standard response to “Eternal crashes on Windows” is “Run the AO 1.3 beta”, a lot more people are going to be looking for it, and I’d be grateful as one of the Eternal devs if it were easier for them to find. (I mean, I suppose I could just link it myself, but seemingly half the time I write these responses, I’m on a phone, where copying and pasting links is not a trivial task.)
“People should not be afraid of their governments. Governments should be afraid of their people.” —V, V for Vendetta (Alan Moore)

“The trouble is that we have a bad habit, encouraged by pedants and sophisticates, of considering happiness as something rather stupid. Only pain is intellectual, only evil interesting. This is the treason of the artist: a refusal to admit the banality of evil and the terrible boredom of pain. If you can’t lick ’em, join ’em. If it hurts, repeat it. But to praise despair is to condemn delight, to embrace violence is to lose hold of everything else. We have almost lost hold; we can no longer describe happy man, nor make any celebration of joy.” —Ursula K. Le Guin, “The Ones Who Walk Away from Omelas”

“If others had not been foolish, we should be so.” —William Blake, The Marriage of Heaven and Hell

Last.fm · Marathon Chronicles · Marathon Eternal 1.2 · Where Monsters Are in Dreams · YouTube Vidmaster’s Challenge
User avatar

The Man
Sarasota, FL

Post Sep 4th '19, 04:00

Having the latest beta version didn't do anything to fix it, it seems, I lowered the textures and whatnot but instead that leaves the liquids looking...

odd, let me obtain a screenshot


edit: does aleph one have a function to take screenshots?
Last edited by HunterOfShadows on Sep 4th '19, 07:17, edited 1 time in total.
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HunterOfShadows

Post Sep 4th '19, 05:10

That's a known bug on the to-do list to be fixed, but thanks for letting us know. :-)
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Pfhorrest
California

Post Sep 4th '19, 07:17

Pfhorrest wrote:That's a known bug on the to-do list to be fixed, but thanks for letting us know. :-)


oh so it's...not something on my end? ohhhhhhhh
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HunterOfShadows

Post Sep 4th '19, 17:23

The liquids thing (stripey transparency, right?) has been observed by at least one other Windows user who turned down their texture quality to avoid crashing Aleph One.
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Pfhorrest
California

Post Sep 5th '19, 04:40

HunterOfShadows wrote:edit: does aleph one have a function to take screenshots?

On a PC use f9 and it's put in a subfolder named screenshots in the AlephOne folder. They will be png's.
I just play 'em; I don't know how they work.
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HelviusRufus

Post Sep 10th '19, 06:02

Pfhorrest wrote:The liquids thing (stripey transparency, right?) has been observed by at least one other Windows user who turned down their texture quality to avoid crashing Aleph One.


correct, I have no idea how to fix it at the current time, as I cannot turn the texture quality up

I wanted to report a bug that the terminals in 'the philosophy of time travel' don't work
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HunterOfShadows

Post Sep 10th '19, 06:04

They're turned off initially, as are most all of the switches on the level, but that's a feature, not a bug. There's a way to turn them all on.
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Pfhorrest
California

Post Sep 10th '19, 06:55

Pfhorrest wrote:They're turned off initially, as are most all of the switches on the level, but that's a feature, not a bug. There's a way to turn them all on.


oh i see :)
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HunterOfShadows


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