Lightmapping (Optional)

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Lightmapping (Optional)

Post Nov 18th '19, 10:16

Already said it once but I would want to say it twice as a request. Can Aleph One get lightmapping as an optional system like in Rebel Moon Rising? It has been said once in another topic about jumping and it was declined.


So let me try to convince someone to put it in the/another engine. It might be too new to Aleph One but Rebel Moon is also an old game that used a weaker than today techniques. So I would just suggest making the lightmap system primitive so it doesn't change the engine's theme. Put lighting in Weland and see. how it could look cause I'm sure it's still is gonna look retro as before.



I request this cause I'm not a good programmer and so I could (Maybe) make Rebel Moon on the Aleph One engine.
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Meerjel01

Post Nov 19th '19, 09:09

Eh I might start on my own website again.

Also. It is required that my profile here gets removed. Not suspended cause I need a long break from messing with people's emotions.
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Meerjel01


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