I'm trying to convert Tim Vogel's TTEP textures for Marathon 2, to play with some old single player map.
I know there is a newer project
http://simplici7y.com/items/community-f ... -walls-m2
but I still wanted to try.
I started with the water set. I copied the Gorens Water Set folder, renamed it to Vogels Water Set, and deleted the original DDS, replacing them with TTEP DDSs.
Then I edited the MML and XML files. TTEP does not include other files than simple textures, without glow or other additions, so the resulting MML file has this pattern:
Code: Select all
<marathon>
<opengl>
<!-- Collection 17: Marathon 2 Water Textures -->
<texture coll="17" bitmap="0"
normal_image="00.dds"
type="0"
/>
<texture coll="17" bitmap="1"
normal_image="01.dds"
type="0"
/>
Then I changed textures 16 and 19 to get transparent liquids :
Code: Select all
<texture coll="17" bitmap="16"
normal_image="16.dds"
opac_type="1"
type="0"
/>
<texture coll="17" bitmap="19”
normal_image="19.dds"
opac_type="1"
opac_scale="0.6"
type="0"
/>
After launching Aleph One, I have disabled everything except Vogels M2 Textures, via the Preferences / Plugin menu.
Selecting a map for M2 ("The Search") everything worked fine, except that the liquids were not transparent. By enabling Gorens Water Textures instead, the textures were the Infinity ones, but the liquids were regularly transparent.
I don't understand where the problem is, can someone help me?
--------
Ian Avatiacom
Aleph One 1.4 on Mac OS 12, NVidia GT 120, OpenGL renderer