The Man wrote:In December of '06 I wrote a long email to Pfhorrest listing various feedback pertaining to this scenario and he responded to it point-by-point.... I really should really should respond to it now
... it's difficult to follow the sequence of events, though that's probably a direct consequence of its nonlinearity, as well as the complexity of its plot. The Story page solves this trouble for Infinity - if one is confused about matters, one can simply refer to terminals from previous levels to review text one has already forgotten. It would probably help players' comprehension of Eternal if someone posted the terminal text somewhere, just because there are so many plot strands to keep track of that one naturally loses track of details mentioned in the past, especially if one doesn't have the time to play the whole thing in a short burst (as I didn't).
Lork wrote:Does the level "Pissing on the corporation" have any shield chargers? Because I can't find any
chinkeeyong wrote:No, it doesn't. You took the failure path, and so you're forced to either restore from an earlier savegame, or get to the end of the branch, go back to the previous level and go to the other terminal that Hathor previously appeared at.
Pfhorrest wrote:Once upon a time, Irons and I were working on a thing that would be a narrated (and summarized) version of the in-game events, punctuated by terminal texts at the appropriate point, plus "Director's Commentary" about the development of the game. Perhaps rolling that (maybe minus the director's commentary?) into an Eternal section on the Traxus wiki would be good? You've got all the texts already: my commentary was posted on the Marathon Story Forum during the Eternal X Volunteers, and the terminals can easily be extracted from the map file; I can do that for you if you don't have the tools. Would you (The Man) or anyone else be interested in rolling an Eternal wiki?
Crater Creator wrote:I made this a new thread for two reasons: because the existing Eternal thread at the time was many pages long, and a point-by-point feedback of a whole scenario was likely to be long winded enough to warrant its own thread. I suggest you do the same and start a new thread.
Lork wrote:or to level skip back to Unpfhorseen (and lose all my weapons), correct? If so, that's pretty lame.
Pfhorrest wrote:I intended the ending to be similar in style to the end of M2, just much bigger in scale: everything here is exploding (Lh'owon / the whole galaxy), but we've accomplished what we came to do (free the S'pht / kill Hathor) and we're off to somewhere else now (a rogue star / a different timeline) so it doesn't matter to us what explodes here or not.
Crater Creator wrote:'Snipervision,' activated with F7, has been useful in Eternal. Why does it take about a full minute to turn it on and off?
Crater Creator wrote:See if overriding all other mml changes things. I would set rate and tunnel to their default settings wherever you keep global mml. If that fixes things, then it doesn't matter practically speaking if there's still some stubborn mml you couldn't track down; it only matters for having clean code.
Da Spadger wrote:The enforcers standing where I put the circles (I shot one before I took the screenshot) doesn't do anything. They just make that "waking up" sound. My guess is that they're stuck in the walls or something.
Also, I remember a post in one of the Eternal threads where someone mentioned the lack of a flamethrower-like weapon, and I agree. Maybe you could consider changing the Napalm cannon into such a weapon. Right now it's not that different from the other weapons, and I rarely use it myself.
Da Spadger wrote:I could imagine it would be useful against the hordes of monsters in the Antiquity chapter. Those creatures never stop spawning, do they?
Major Pedro wrote:I never got to the end of eternal... I think I got stuck on 'unwired'. So I was wondering, what image did you use for the Wr'kncacnter in the end? I'm curious to know.
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