herecomethej2000 wrote:well in that case I guess i used the sprites from the "offical" freeverse plugin with thedoctor45's bloom enabled effects. I don't remember, and to be honest not sure why I'd do that as it would be more work. :\ To be honest I never noticed this issue before, I'll have to look into it when I get home. One would just have to edit the .mml files in the plugin with a text editor.
[EDIT] Looking at from what I wrote on simplici7y, thats exactly what I did. and it's just a discrepency' between thedoctor45's version of the sprites and the offical ones.
Okay, so I kind of got it to work!
Here's what I did:
First (because of something else I'm messing with in the editing forum), I used Aorta to convert the .dds files into PNGS so I could see them. After looking at the two plugins (yours and thedoctor45's), I realized that you both are using the exact same pictures in the shape files, so it isn't a matter of them simply being different images (I tried copying his into yours just to make sure, and they still came out the same).
I then looked into the XML document and saw how it calls shapes, so I copied his .mml and .SHPA files into your plugin for Infinity (and changed their names to match your XML document). The images were pixelated and blocky, but they were clearly drawn the way they are in thedoctor45's plugin.
Then I looked up what the SHPA file actually was, and tried copying that in without the .mml file and that worked!... except for the SMG of course. The shape is there, but obviously thedoctor45's SHPA file won't call for it. I'm currently looking for how to edit that file, but I'm afraid that's too simple for anyone on here to have made a tutorial (or at least anything the search function turns up). I've found which locations and numbers correspond to the SMG and everything, I just don't have a way to edit it.
Any recommendations?
Again, thanks for helping me with this, and sorry to make such a big deal over what probably seems like a little thing. We play netgames a lot in FCAW, and I want to use the HD textures, but the amount of screen the rocket launcher blocks is a bit much for my tastes.