NobilityV3 wrote:What the fuck is this?
With that attitude the Wiki will never get updated since Marathon hasn't been relevant in 10 years. Oh well, might as well let it die. No point of editing or contributing any information to the stubs or missing pages. That four sentence summary for one of the main antagonists in the entire series is really going places.
I love Traxus and the Marathon community. But the previous comment (with the 30 day focus) was disingenuous, and I was trying to highlight that. C'mon, we all know we're a small community, and as our game ages we're doing very well if we can maintain our numbers. (Fan communities of many games this age have dwindled to nothing.) Kudos to Treellama and Hopper and the few artists and developers still actively doing Marathon-related stuff. But seriously, if you're going to point at the last 30 days of wiki activity, look at the last 30 days of Marathon activity in general
. What's happened? List the developments, go ahead. *crickets chirp*
This is why I don't fault people for not investing huge amounts of time in the wiki, despite my own interest in it. I know the audience reading this post knows a lot about Marathon that isn't recorded anywhere in the wiki, and could really expand its size and coverage tremendously if they just took one hour and jotted a few thoughts. (Poke poke, hint hint!) It's frustrating to me that people don't—but I've come to accept it, because I understand people have different focuses in their individual lives. Whenever an interesting tidbit is posted here, I still follow up with, "Hey, that should be in the wiki." But I know with 99% certainty it won't be added.
So if my previous comment came across as rude or snide or condescending or whatever, that wasn't the intent. I've just realized that most people aren't as excited about their "old information" as some of us are. People seem to be more likely to be excited about new information. I'd love
Traxus to be an exhaustively encyclopedic resource of Marathon trivia. If Traxus had been around during the heyday of scenario development, things probably would have been different.
So, far from saying we should all just throw in the towel because it's too slow, as you've inferred from my post, I'm saying we should take the long view. Thirty days is too short a period to look at. Some day, Joe Marathoner will get an inspiration to write down a few things, and we'll see a few dozen wiki additions in a week, and then nothing more for months. Or he'll finally turn those new monster design ideas into a sketch and then into sprites, before the project languishes for half a year again. I've learned to be okay with that.