I wouldn't mind another company doing a Marathon reboot as long as they were true to the source material. However, I can't think of a single developer at the moment that makes good FPS. Maybe modern id? Doom 4 was alright, if a bit tedious at times.Flippant Sol wrote:The only chance we'll ever see a new Marathon game is if Bungie were to give the IP to someone else, and they were to decide to do something with it. Until then, and if then, it is the sole responsibility of the fans to create new experiences and adventures in the Marathon universe. At this projection, I claim that the Marathon fandom will go the way of the dodo by 2024.
A fourth Marathon??
I imagine that a fourth Marathon would at least be better than Marathon: Courier 11 or Marathon: By Jove, Jeeves!. That is some thin fucking soup, folks, thin fucking soup. I still like them though, and if a fourth Marathon helps trickle a few more enthusiastic new fans into the meatserver so we can keep going Gangbusters (as Windbreaker would say) for a while longer, that seems worth any potential lameness.
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Flowers wrote:I wouldn't mind another company doing a Marathon reboot as long as they were true to the source material. However, I can't think of a single developer at the moment that makes good FPS. Maybe modern id? Doom 4 was alright, if a bit tedious at times.Flippant Sol wrote:The only chance we'll ever see a new Marathon game is if Bungie were to give the IP to someone else, and they were to decide to do something with it. Until then, and if then, it is the sole responsibility of the fans to create new experiences and adventures in the Marathon universe. At this projection, I claim that the Marathon fandom will go the way of the dodo by 2024.
I'd almost be fine with Marathon NOT being an FPS. Since it's the story I care the most about, I think a company (and this is very much wishful thinking) like From Software (Dark Souls, Bloodborne) has the right ideas on how to integrate storytelling into the gameplay. A 3rd person game would be fine with me at this point, I don't think it being an FPS would be necessary to preserve what Marathon is about; there's only so much that can be done with FPSs anymore, so I don't know how much that format would be beneficial.
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Sierra style point-and-click adventure game Marathon, but you're playing as a S'pht slave trying to navigate the Marathon.Nathan92 wrote:I'd almost be fine with Marathon NOT being an FPS.
Interactive Fiction puzzle game where you play as Leela and everything is a command line interface.
Tower defense style Marathon game played on the colony as it is invaded.
Bejeweled/Candy Crush style game that's an archaeological dig on the surface of Tau Ceti, looking for Jjaro artifacts.
Firewatch style game where you're an engineer chatting with Leela on a walkie talkie or some shit idk whatever
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Something like this?philtron wrote:Interactive Fiction puzzle game where you play as Leela and everything is a command line interface.
Code: Select all
leela@wirehead.870229:/# top
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND
15790 spht 20 0 437408 177536 63544 S 64.7 2.4 0:20.36 ssh
5671 tycho 0 -20 7984234 556489 18643 S 7.2 35.2 6:18.58 dump
2210 bob 20 0 235576 119516 85412 S 5.9 1.0 2:18.51 Xorg
2796 bob 20 0 3202316 162264 99708 R 5.9 2.0 40:54.56 kwin
15829 leela 20 0 42860 3840 3096 R 5.9 0.1 0:00.03 top
4990 durandal 0 -20 9846860 561880 489490 S 5.9 44.8 0:01.07 vi
1 leela 20 0 202744 7148 4972 S 0.0 0.2 0:01.93 systemd
15789 spht 20 0 0 0 0 S 0.0 0.0 0:00.00 su
leela@wirehead.870229:/# kill 15789 15790
leela@wirehead.870229:/# ls -Rl | grep marine7
-rw-r--r-- 1 marine7 battleroid 79824601 Jul 3 2794 /dev/pbuffer/marine7
-rw-r--r-- 1 marine7 battleroid 79824601 Jul 3 2794 /trashes/marine7
leela@wirehead.870229:/# cp /dev/pbuffer/marine7 /dev/g4sunland/jpad0/
leela@wirehead.870229:/#
Last edited by ravenshining on Feb 25th '18, 03:12, edited 1 time in total.
That is awesome
I wish I knew what any of that meant.
Leela kills two processes being run by S'pht connected to the Marathon network and then copies the marine from a pattern buffer to a jump pad on G4 Sunbathing.
Oh thanks. I figured something like that was happening with the spht, but didn't get the marine bit at all.
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To elaborate further: the S'pht were trying to gain administrative rights and network access while hogging the CPU, BOBs are using a GUI interface, Tycho is backing himself up, and Durandal is writing something massive in a text editor. Also, before copying the Marine, Leela searches for it and finds two copies, one in the trash (dead), one in the pattern buffer.
That is incredibly cool and creative. Well done. A+