RyokoTK wrote:Except the key thing about it is that it's a choice that the player makes. It's not the same thing as a scripted event throwing you off-guard. Maybe this is just me, but even if I get snookered by the level design into making the wrong choice, as long as the right choice is available, I end up feeling like an idiot because the failure is mine to some extent.
Pfhorrest wrote:By comparison, in Eternal, you have the implied goal of saving the universe from one form of doom or another, and if you take the obvious straightforward path and you will end up going down a timeline thinking you're doing everything right and making progress to some objective and then at the end of that timeline everything goes sideways, usually in ways a reasonable person might not have seen coming, but thankfully you have a time machine so you can backtrack through time and make a less obvious series of choices to progress toward your goal in another way.
In both cases, going down the obvious route is equally "your fault" or not, and the obstructions you encounter are easily unforeseen, and thus easily forgiven for not expecting. Sure, you COULD have chosen to duck through the air vents to take the alternate route to the plot widget to begin with, and so running down the the big obvious hallways was a "failure" on your part, but only inasmuch as you didn't see an non-obvious problem coming.
Horkeldorf wrote:I'm just gonna say i thought all the jumping around the cliffs in the last level was kind of fun. I'd also just like to point out that you, Ryoko, are guilty of obnoxious jumping sequences while being attacked in the Accolade in TGI. You know, that one little obnoxious jump that you had to strafe jump across. I didn't know about strafe jumping the first time I played it so I died A LOT. Although it was only one part and the rest of the Accolade was great fun. The fact that there was lava all over the place didn't help though.
Edit: I'd also just like to say these scenario reviews you've done have been incredibly helpful to me for figuring out what NOT to do in a map.
Horkeldorf wrote:I'd also just like to say these scenario reviews you've done have been incredibly helpful to me for figuring out what NOT to do in a map.
RyokoTK wrote:As you will see when Phoenix comes out (hopefully in the next couple of months), I have learned a considerable amount from my own mistakes as well. The Accolade is an awful level, I will be the first to admit.
I also hope you enjoyed playing all of those Wasps, Lookers, and Flickta.
MoppyPuppy wrote:DO RED NEXT! DO RED NEXT!
gmanyo wrote:I agree. I don't know if Horkeldorf meant it sarcastically or not, but I actually think that these reviews have helped me gain some M4R47H0N (4EVER) knowledge.
RyokoTK wrote:Best levels: A Friend in Need, Babylon X, The Incredible Hulk
Worst levels: This Message Will Self-Destruct, Deep Into the Grotto, Where Giants Have Fallen
Prettiest levels: A Friend in Need, Dread Not
RyokoTK wrote:The Accolade is an awful level, I will be the first to admit.
thermoplyae wrote:not to get off topic for more than a moment, but The Accolade was one of your MEMORABLE levels, and you shouldn't be so quick to knock it. it had a whole bucket of flaws, but the idea was solid.
really, thinking about it, two of the three Accolades were memorable.
Users browsing this forum: No registered users