Drictelt wrote:I think I've often been mapping for eternal without having too much inspiration, which has caused most of the boring switch hunts.
I'm a bit surprised though about you classifying This Message Will Self Distruct as one of the worst levels (I was very proud of it when I made it and in fact I still think it's a very fun level) and The Incredible Hulk and Babylon *number* as two of the better. I made the interiors for those levels and I've always thought they were rather boring and dull.
I'm wondering though, did my combats get any better? Because, not being a very good marathon player, I never know what to do with my monsters. (And please don't compare to Guns of Avalon, where I tested every single monster several times on different difficulty levels)
Shadowbreaker wrote:I actually liked the Jjaro chapter... despite the annoying ass switch hunt on that one level, it was the only thing that was actually hard in the whole game.
RyokoTK wrote:Deep Into the Grotto
This level is bad. It's really, really, really bad, and the thought of having to replay it upon choosing the wrong choice at the end is more than I can tolerate, so I hope to high heaven I did the right thing for my own sake.
There's only one thing worse than a really bad level, and that's a really hard really bad level, which this one is. The inherent problem with this level is not only that it's an annoying and overly-long switch hunt maze, but it has infinitely spawning enemies in great numbers and you can die very very quickly, and they can chase you freely over the entire level so you have absolutely nowhere to hide. In my course of trying to punch all of the switches on this level, I died more times here than probably anywhere else in the entire game -- combined. This, coupled with the fact that your blade ammo is finite and the WMC doesn't work properly, means you are always forced to run away at top speed.
It's not a lot of fun. In fact, it's not only not fun, but it's unbelievably aggravating, and if I weren't pointlessly and needlessly forcing myself to finish this game I probably would have stopped playing right here. I didn't even realize fully what the objective was until I was some distance through the level, because I was too focused on not dying basically immediately to the endless hordes, and by the time I did catch on I had to retrace all of my steps in order to find out which stupid switch I passed up. This level sucks.
Making the choice at the end of the level seemed to boil down to catching Hathor in a logical error of sorts, if my knowledge of Marathon lore is correct. (Also because choosing the obvious choice in this game is always wrong.) So, at least it beats having to break an out-of-the-way wire that no one told you about, or something like that. In fact, as far as "choice" goes in this game, this is the only one where it actually feels like a legitimate choice. Unpfhorseen was close, but I think it was too obvious that Tycho was evil. But I guess I'll find out if I'm right or not before too long.
Level design: 1/5
Dugit wrote:I've only just noticed- although Third Rock From Lh'owon is now on the level select board, Forever My Greatest And Only Love is not?
HunterOfShadows wrote:That really sucks to hear that, I would encourage Phforrest to continue the series.
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