MoppyPuppy wrote:Or my favorite, some one thinks a level looks plain, so they insert a ton of 1024x256 polygons in the walls and put that well-known computer wall texture inside and thinks YEAH ARCHITECTURE!
MoppyPuppy wrote:I personally think that no one who designs square-esque maps should be able to judge Eternal's curvy levels. Because they don't know how to do any better themselves.
Eternal is one of the only scenarios that makes proper Pfhor ships.
Other scenarios just say: "Oh its a converted UESC ship" or "There is no standard in Pfhor design, and this ship just happens to be squarish."
the Ch5 failure branch, which I'm assuming you must have avoided
Instead, humanity just evolved on Earth in a Jjaro-less universe like they always did, and eventually some of them went back in time to become the Jjaro, who then died.
The Jjaro installation was destroyed by the trih xeem and then that proceeded to destroy the galaxy. This was already happening at the start of Eternal, though nobody at Earth knew it; the lightspeed wave of destruction is slow, and originating from Pfhor space, where the last remnants of humanity aren't poking around.
Swic wrote:I feel like Ryoko missed the point with his disdain for the settings and recycled enemies, the point of Eternal is to explore and tie together the lore of Marathon and PiD. Recycling sprites just makes sense.
Swic wrote:Instead, humanity just evolved on Earth in a Jjaro-less universe like they always did, and eventually some of them went back in time to become the Jjaro, who then died.
Whoa, I must have missed this... But why would the Jjaro not want a successful timeline then?
Ok, this makes a little more sense. Initially I thought the installation blew up in the 65 million years ago time frame, but the time distortion brought the whole thing to Eternal's timeline. Still feels like a weird sequence of events.
maybe it was just me but the lightsabers were silent?
RyokoTK wrote:if Pfhorrest's intention was having the sprites be updated but he couldn't find someone to do the work... well, I'd definitely understand that, but for myself I would have just written the plot differently to focus on what I could do. If it was just a stylistic choice to leave the old ones in, well, then I just didn't like it. I feel like that's okay, though. vOv
Pfhorrest wrote:maybe replacing the Nightmares with invisible, non-chirping wasps, so you hear them flapping somewhere nearby and you hear their shots whizzing past and occasionally hitting you but where the fuck are the tiny little fuckers so you can kill them
Whoa, this review of EX is nearly seven years old... one of these days I'll give it another chance. I don't play Marathon as much as I used to though.
if I ever get time to get back to the small todo list I have left
Swic wrote:Whoa, this review of EX is nearly seven years old... one of these days I'll give it another chance. I don't play Marathon as much as I used to though.
Bwahaha, it's aliiiiive! I saw that Pfhorrest replied to someone half a year ago, so I figured he's still monitoring his baby. I replay the trilogy once every several years, but this is my first time trying out the fan-made stuff (I'll try out Phoenix soon!) Did you ever play through PiD? I enjoyed the nostalgia factor and overpowered doom weapons in Chapter 5, maybe there were some tweaks that make it more tolerable than when you played through it. I played on Major Damage, why bother dying all the time?
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