My VML build only uses the VML plugin, no other enhancements or HUD replacements. Just the base Marathon Infinity.
I think I've found the problem though. I started a new map with a few textured room and it gave me no problems. The only difference i could think of was this new map had no visible sky and the one i'm having problems with was set outside. So I loaded up the base original map, textured one of the sides with a sky texture and that was the problem. Seems every time I try to apply one of the 4 sky textures to that map it leaves me with those errors after i save it and re-load it. I don't seem to be having trouble with the other textures so far, just applying a sky texture in VML is the problem.
Its not as bad as I originally thought. It seems that I can still apply the sky segments in Weland and VML will work just fine, just as long as I don't try applying sky textures in VML. I'll have to test around with it a bit more to make sure none of the other textures give me this problem, but at least I have a workaround. Still... i'm curious as to what the cause is for this.
Last edited by Nordevai
on Oct 21st '13, 05:28, edited 1 time in total.