Anvil: Rockets that heal?

Questions about the content creation procedure go here, including using Forge, Anvil, or other editors, or operating emulators like Basilisk II.

Anvil: Rockets that heal?

Post Dec 26th '14, 20:44

I want to make rocket launchers that either do no damage but still send players flying, or heal the player like in the Carnage Soccer gametype. I'm bumbling my way through Anvil (old anvil on OS 9) and can't figure out what I need to change to get either of those effects. Can someone help, or point me toward a guide that can? Thanks in advance.
For Carnage Apply Within. Weekly Myth and Marathon since 2008!
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Atom95
Warren, Michigan

Post Dec 26th '14, 22:00

Use a negative number for the projectile's damage. That should both heal the target and cause it to be forced towards the explosion.

If you only want the healing effect, use a damage type that does not have a kickback effect (like energy/oxygen drain)

If you only want the pulling effect, use the "absorbed" damage type.
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General Tacticus

Post Dec 26th '14, 22:08

Awesome. Thanks General! This will vastly improve my race gametype.
For Carnage Apply Within. Weekly Myth and Marathon since 2008!
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Atom95
Warren, Michigan

Post Dec 31st '14, 15:57

Atom95 wrote:Awesome. Thanks General! This will vastly improve my race gametype.

Spoilers! That sounds like a lot of fun! :o
XXXXTYCHOXXXX

$lave wrote:Damnit bridgit, you are forgetting how fucking serious business the internet is.
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Tycho X
Aenna Prime

Post Jan 1st '15, 23:16

Tycho X wrote:That sounds like a lot of fun!

Well, you can try it yourself and see. [MTongue]
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Hopper


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