I'm remaking all the Eternal textures in vector formats because I wanted to make them higher-res than they are and wanted to be able to make them arbitrarily higher-res in the future without having to remake everything again then.
It then occurs to me that with them in vector format now, I could release them now (that is, as soon as they're done) in arbitrarily high resolution already, so how high should I go for this release?
My original intention was 1024x1024, which is twice the current resolution, but maybe I should go up to 2048x2048? You'll still be able to see pixels when your face is mashed against a wall (e.g. a terminal or charger) in 1024, but I worry that maybe VRAM will become even more of an issue than it already is with 2048.
Maybe I should make textures you might be expected to smash your face up into (terminals, chargers, switches, maybe media surfaces because swimming? maybe doors, windows, etc?) 2048, and the rest 1024 to save on VRAM?