I don't understand transparancy at all. For example, I specifically don't understand what is meant by transparent sides for textures that have black in them. How do I create them? Is it done in Weland or in Visual Mode? If Visual Mode, how? I look in Weland and they are transparent. I'm confused.
I've tried a bunch of different combinations in weland for solid and transparent wall and I can't get anything to work. I've also combined that with different affects in Visual Mode and none of them work either.
Here's one example of what I did:
I created a small room offset from a hallway. I added a liquid (vertical slide) to the back wall of the small room. then I attempted to add a wall with textures that have black in them (transparent?) in front of the water and no matter what I do, I can't get the wall to display the liquid behind the door. Just appears as though I'm replacing the water whenever I try to add the door in 'front' of the water.
Can someone help with this?