ShapeFusion & MI Physics

Questions about the content creation procedure go here, including using Forge, Anvil, or other editors, or operating emulators like Basilisk II.

ShapeFusion & MI Physics

Post Jul 4th '15, 01:47

When I opened MI's Standards.phyA with ShapeFusion, It only shows about M2 data and cannot modify SMG, VacBob etc. :(

How can I create MI physics by ShapeFusion?
MI's Standards.phyA via ShapeFusion

Post Jul 5th '15, 07:18

The answer to that is, Marathon Infinity shipped with the wrong standard physics! Yup, they provided the M2 model by mistake. The correct model is attached, which you can also get by unpacking the Infinity map with Atque.
(3.49 KiB) Downloaded 175 times
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Post Jul 5th '15, 22:57

When I use Anvil, I have the same problem when I open the shapes file, but there's an option to "Create new Infinity file" which solves the problem. Don't konw if shapefusion has that feature.
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Post Jul 6th '15, 23:58

What? Was the game I was playing a lie?

But how do the black pfhor have more HP and stuff when M2 didn't invent them?

Post Jul 7th '15, 02:29

The Infinity merge file has physics merged in, and therefore some levels (like Big Time) have their own special physics. So the bundled physics actually has no effect on Infinity itself.

Unlike Marathon 2, which did not have physics merged in; you can load in your own physics file and play through the entirety of Durandal with it.
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