ShapeFusion & MI Physics

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ShapeFusion & MI Physics

Post Jul 4th '15, 01:47

When I opened MI's Standards.phyA with ShapeFusion, It only shows about M2 data and cannot modify SMG, VacBob etc. :(

How can I create MI physics by ShapeFusion?
Attachments
shapeFusion.png
MI's Standards.phyA via ShapeFusion
pfhore

Post Jul 5th '15, 07:18

The answer to that is, Marathon Infinity shipped with the wrong standard physics! Yup, they provided the M2 model by mistake. The correct model is attached, which you can also get by unpacking the Infinity map with Atque.
Attachments
M3.phyA.zip
(3.49 KiB) Downloaded 64 times
User avatar

Hopper

Post Jul 5th '15, 22:57

When I use Anvil, I have the same problem when I open the shapes file, but there's an option to "Create new Infinity file" which solves the problem. Don't konw if shapefusion has that feature.
User avatar

philtron

Post Jul 6th '15, 23:58

What? Was the game I was playing a lie?

But how do the black pfhor have more HP and stuff when M2 didn't invent them?
VikingBoyBilly

Post Jul 7th '15, 02:29

The Infinity merge file has physics merged in, and therefore some levels (like Big Time) have their own special physics. So the bundled physics actually has no effect on Infinity itself.

Unlike Marathon 2, which did not have physics merged in; you can load in your own physics file and play through the entirety of Durandal with it.
User avatar

RyokoTK
Saint Paul, MN


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