I have a repair map I'm working on and I'd like to create 3 'wire' switches that I need to repair to exit the level successfully. Unfortunately, no matter what I do I end up always getting the opposite result. In other words, I have to take a healthy looking switch with wires and make it look mangled - then I can teleport out.
I keep thinking it'd be easy to fix just by doing the opposite but honestly, Vasara and the options "repair' and tag is active don't make sense to me when I specify a type of 'wire'. It seems to logically work when you insert chips, but I don't want users to insert a chip to 'repair' a wire switch.
I have attached my latest work-in-progress map. I'd be grateful if someone could look at this and tell me what I'm doing wrong.

By the way, Vasara kicks butt! Very nice.