Hi again--I'm having another problem here. When I save the level, I can't seem to find the actual new file. It doesn't seem to save to the preexisting map. I will do some texturing, save the map, tweak around with some stuff in Weland, and return to see the results, only to see my texturing was not saved. The popup text says the new level file was saved in Aleph One application support folder, but I can't even find this folder on my drive. Searching the disk doesn't find the file name I saved.
This also makes me wonder, does texturing not override the existing map file? In other words, every time I texture, do I need to save a new map file, and then every time I tweak further in Weland, is it *another* unique file? Or once I start texturing, am I prevented from altering the map in Weland any further? If this is the case, that is weak sauce!
Sorry if my questions are unclear, it's kind of hard to explain.
I will add, though, that texturing in Aleph and Weland is much easier than I thought it would be. It is very intuitive, and while I am very much conditioned to Forge and visual mode, this is quite easy to get the hang of. Even the issue of going back and forth between Aleph for texturing and the grid on Weland is hardly annoying anymore--God forbid I have to waste an extra six seconds!
Though I would add the that the thing I am missing most is there doesn't seem to be an eyedropper in draw mode (there might not even be one in visual mode, which would suck, but I'm hardly that far yet)...when dealing with multiple floor heights in the elevation mode, it's is very nice to just option-click on a polygon and have its height selected, rather than having to click directly on the poly and then go back to the elevation editor and manually select the height. Again, all this would do is save a few seconds, but it sure is nice!
I'm also going crazy making this map in Weland...have over 1500 polys already and still have some more building to do. Having truly escaped vanilla Marathon engine limitations, I'm just getting a kick out of being able to do things I was never able to in the past. The only problem is that texturing seems SOOOOOO daunting, that I may never even finish this map, heh.