3371-Alpha wrote:Barley.
sounds like my job dude
function player_damaged ( victim_player_index , aggressor_player_index , aggressor_monster_index , damage_type , damage_amount , projectile )
screen_print("Player damaged");
end
function init ( )
MOTHAFUCKA_TARGET = { 0 , 1 , 2 , 3 , 4 , 5 , 6 , 7 }
for player_in_here = 1 , number_of_players ( ) , 1 do
player_levels [ players_in_here ] = 0
item_counter_1 [ players_in_here ] = 0
item_counter_2 [ players_in_here ] = 0
summon_timer [ players_in_here ] = 0
summon_ticka [ players_in_here ] = 0
fatass_timer = 0
item_timer [ players_in_here ] = 0
end
no_class = 0
wizard_class = 1
fighter_class = 2
thief_class = 3
for arbitrary_variable_players = 0 , number_of_players ( ) -1 do
player_classes [ arbitrary_variable_players + 1 ] = 0
end
wizard_class_skills = { _item_magnum , _item_flamethrower , _item_green_ball }
fighter_class_skills = { _item_alien_weapon , _item_assault_rifle , _item_smg }
thief_class_skills = { _item_plasma_pistol , _item_shotgun , _item_missile_launcher }
wizard_class_names = { "Sonic Boom" , "Searing Fist" , "Summon Monster" }
fighter_class_names = { "Big Punch" , "Energetic Punch" , "Jump Punch" }
thief_class_names = { "Backstab" , "Trap" , "Seeking Dart" }
item_names = { "No Item" , "Healing Potion" , "Invincibility Potion" , "Invisibility Potion" }
end
treellama wrote:maybe AP would mentor this guy, he loves old macs too
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