Physics and Shapes editing.

Questions about the content creation procedure go here, including using Forge, Anvil, or other editors, or operating emulators like Basilisk II.

Physics and Shapes editing.

Post Jun 25th '16, 00:55

In ShapeFusion,
I'm attempting to convert a possessed hummer into a MADD but when I changed the hummer bitmaps with MADD bitmaps they appear "skinny" in-game, I've changed the origins and keypoints to match every other monster but to no avail.

Also, I need to turn the MADD into a monster that shoots lead, how do I do this?
You see Physics Editor One can't open existing Physics files and starts everything at 0's.

Please help.
I'll buy a cheap goddamned Macintosh if I need to, please help.
Shocktart

Post Jun 25th '16, 01:33

I hear Alpha has an old mac for sale, since he's getting a new computer.
User avatar

Wrkncacnter

Post Jun 25th '16, 14:09

Have you tried emulation?
User avatar

irons
(.Y.)

Post Jun 25th '16, 19:15

irons wrote:Have you tried emulation?


Currently experiencing that nightmare.
A folder for download with all the hocus pocus already done would be greatly appreciated.
Shocktart

Post Jun 25th '16, 20:09

What emulator are you using? I have a setup that works for BasiliskII.
User avatar

irons
(.Y.)

Post Jun 26th '16, 19:33

irons wrote:What emulator are you using? I have a setup that works for BasiliskII.


I'll take anything, I have a windows machine and I'm downloading almost every extraction software attempting to unlock the files of which I can't find the item that starts the emulation.

EDIT: Got it, I am now using a miniVmac. Found here: https://www.youtube.com/watch?v=CkLgVx09r08
How do I get Anvil in it?

Double EDIT: Got Basilisk II, but I need a ROM. Hopefully one with Anvil already built in?
Shocktart

Post Jun 29th '16, 01:08

ShapesFusion can do physics work. Try that first before Physics Editor One, since that has given me bugged physics files in the past.

As far as the scaling, I don't know why, but you could pad the sprites to make them appear correctly. Or why not replace a different monster?
User avatar

Zott
Earth

Post Jun 29th '16, 20:01

Zott wrote:ShapesFusion can do physics work. Try that first before Physics Editor One, since that has given me bugged physics files in the past.


I want a screen shot of ShapeFusion's physics capabilities, I've delved in and can only do rudimentary changes to monsters. I don't think it even counts as physics editing because its really just changing frame sounds in the sequence tab of every monster slot.
Please prove me wrong because I really can't stand this emulator stuff importing and exporting files in file types that require 10 different expanders.
Shocktart

Post Jun 29th '16, 21:18

Sounds like you need to open a physics file rather than a shapes file.
User avatar

Wrkncacnter

Post Jun 30th '16, 06:11

Wrkncacnter wrote:Sounds like you need to open a physics file rather than a shapes file.

Using ShapeFusion 1.6, it will not open the Physics file, notification: "Sorry, the format for this file is unknown."


EDIT: It only applies to this one Physics file, you know, the one I'm using.
Is there a way to rectify this? Take a file that should already be a physics file and make it a physics file?
Shocktart

Post Jun 30th '16, 15:17

Well, the first thing you should try is modifying the standard Infinity physics file. You can download that here. That should give you a nice template to build out from for making other physics files.

Just thought I'd point that out. :)
User avatar

PerseusSpartacus
Somewhere in the 19th Century...

Post Jun 30th '16, 17:24

:D
PerseusSpartacus wrote:Well, the first thing you should try is modifying the standard Infinity physics file. You can download that here. That should give you a nice template to build out from for making other physics files.

Just thought I'd point that out. :)


Full disclosure I'm using the Portal of Sigma physics file as a start point because it features the railgun, I was trying to avoid using another physics file as it opens a whole pile of new questions.
Questions mostly revolving around making the weapon sprites be where they are supposed to be on the screen and making the bullets originate from where they're supposed to.

Being able to open a Portal of Sigma or its closest equivalent the Marathon EVIL physics file would save me hours of editing time, Marathon EVIL is close to Portal of Sigma but then the sounds are all fucked up.
Shocktart


Return to Editors, Emulation, Etcetera



Who is online

Users browsing this forum: No registered users