Sound Editor

Questions about the content creation procedure go here, including using Forge, Anvil, or other editors, or operating emulators like Basilisk II.
Post Reply
Pfheil
Cyborg
Posts: 219
Joined: Sep 2nd '09, 04:04
Contact:

Is there one of these? When I google it I get strange things, and a few links for old Mac stuff.

I've found modern editors for all of Marathons other functions, Shape Fusion, PhysEdOne, OBED, atque, JUICE, etc.
F-OBED F-OBED F-OBED
Map badly if you must, but MAP.
User avatar
tehWastedJamacan
Vidmaster
Posts: 1347
Joined: May 17th '09, 16:24
Location: SuFu, SD
Contact:

Pfheil wrote:Shape Fusion
D?rovací tvá?í.
Fobo: I find it hard to keep a sentence down under two paragraphs.
User avatar
Shadowbreaker
Vidmaster
Posts: 3436
Joined: Jan 22nd '06, 18:56
Contact:

Shapefusion doesn't let you import sounds, I tried. It's handy for exporting them though.
User avatar
envy
Mjolnir Mark IV
Posts: 750
Joined: Aug 4th '09, 02:28
Location: Land of the New Rising Sun
Contact:

yeah dude I've got a boatload of sound effects i made, but i have no idea what to do with them (=
Si tratta di una lacrimosa.
Pfheil
Cyborg
Posts: 219
Joined: Sep 2nd '09, 04:04
Contact:

ShapeFusions sound GUI is pretty obtuse.
The other stuff doesn't work because I have WINDOWS!!!!!!

The one time in life where Windows is by and large LESS compatible with software than Mac.
F-OBED F-OBED F-OBED
Map badly if you must, but MAP.
User avatar
goran
Vidmaster
Posts: 1468
Joined: Feb 2nd '06, 19:51
Contact:

Anvil + emulator
Last edited by goran on Oct 2nd '09, 23:39, edited 1 time in total.
User avatar
Zott
Vidmaster
Posts: 1666
Joined: Jul 1st '06, 21:14
Location: Earth
Contact:

Well, I'd go for the good ol' mml and wavs myself. Lets you pick any quality you want, and you don't have to deal with programs, just a text editor.
Video Gamer Blog (With some articles by me!)

Look at Him Go, Weeee
User avatar
Shadowbreaker
Vidmaster
Posts: 3436
Joined: Jan 22nd '06, 18:56
Contact:

For some reason my sound mmls don't work. I don't have em here... Care to post up yours?
Last edited by Shadowbreaker on Oct 3rd '09, 00:47, edited 1 time in total.
User avatar
tehWastedJamacan
Vidmaster
Posts: 1347
Joined: May 17th '09, 16:24
Location: SuFu, SD
Contact:

doesn't there have to be a sounds folder, or something like that?

Liek, it has to have a specific name, right?
D?rovací tvá?í.
Fobo: I find it hard to keep a sentence down under two paragraphs.
User avatar
treellama
Vidmaster
Posts: 6110
Joined: Jun 2nd '06, 02:05
Location: Pittsburgh
Contact:

MML sounds aren't resource managed like built-in sounds are--you will end up using memory for every sound you load, even if you only play it once. You also can't add sound slots like you can with the sounds file.

For these reasons, editing the sounds file is what I recommend. Unfortunately this does require access to classic Mac OS at the moment.
Last edited by treellama on Oct 3rd '09, 02:10, edited 1 time in total.
User avatar
tehWastedJamacan
Vidmaster
Posts: 1347
Joined: May 17th '09, 16:24
Location: SuFu, SD
Contact:

Treellama wrote:Unfortunately this does require access to classic Mac OS at the moment.
I'd try to help this situation, but i dont know enough code
D?rovací tvá?í.
Fobo: I find it hard to keep a sentence down under two paragraphs.
Meta

So basically you posted in a help topic just to tell people you couldn't help. What the fuck, dude?
User avatar
tehWastedJamacan
Vidmaster
Posts: 1347
Joined: May 17th '09, 16:24
Location: SuFu, SD
Contact:

I mean, I'd make a cross platform sound editor if I knew enough code. If you give me a couple years, i could probably do it.
D?rovací tvá?í.
Fobo: I find it hard to keep a sentence down under two paragraphs.
Post Reply