Raycaster Chattering V2

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Raycaster Chattering V2

Post Jan 7th '19, 13:25

I would want to know a little detail about raycaster engines. If I make a basic low-poly 3D level in Blender, can I import it to a SFML made engine as a minimal drawn fps level? Aleph One handled 3D pretty well, which put me to question if it is a true 2.5D engine. Was A1 a raycaster?


I want to know this because I want to create an engine that can run greatly on the 3DS. If it doesn't work with raycasting then I'll try to get OpenGL to work.

If you didn't, yes I have signed up to be a Nintendo Developer. Has a 3DS test unit even.
Screamernail

Post Jan 9th '19, 18:27

So it can't handle 3D? Oh well. But can it handle bridges and slopes? Raycasting can't possibly be too weak.
Screamernail

Post Jan 20th '19, 17:07

I can't believe that I am getting dragged away from my Marathon spirit. Seriously, I fail at it.
Screamernail

Post Jan 23rd '19, 14:37

I would want to get a programmer that can directional sprites better then me. I just have no clue and I am too weak to learn myself.
Screamernail

Post Jan 27th '19, 16:19

I am trying out Halo CE on Xbox with Xlink Kai. Nothing happens yet. Intense.
Screamernail

Post Feb 3rd '19, 20:22

I just realized that I don't have any self esteem.


Seriously. No one likes a weakling like myself.
Screamernail

Post Feb 7th '19, 18:39

Image
Rubber Johnny
Screamernail

Post Feb 8th '19, 19:57

I am getting ignored everywhere. And I don't know why. Somethings wrong with me isn't it?
Screamernail

Post Feb 8th '19, 21:01

fwiw i feel really bad for you getting ignored, i just dont have anything to say

sometimes you remind me of myself when i was younger
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Pfhorrest
California

Post Feb 8th '19, 23:30

I’ll echo what Pfhorrest said about the lack of responses. Sometimes it’s not actually personal when people don’t respond right away; I’ve got a lot of drags on my time right now and haven’t even gotten to a lot of Chronicles and Eternal stuff people are expecting.

Regarding the Raycaster engine, I’d never heard of the it so I can’t really be of any assistance regarding it; you’d probably get a better response from a forum dedicated to it. I’m sure there’s one out there. There are forums for everything. I suspect the lack of responses regarding that largely owes to people lacking specific knowledge (and also, the thread topic isn’t very descriptive – most people probably have no idea what “Raycaster Chattering” even means).

As for self-esteem, building it sucks and I don’t have any particular advice there, but I think it helps a lot to find something you’re good at and stick with it. Part of the possible issue is that you don’t seem to maintain attention on one project for very long, so you’ve got all this time you’ve poured into stuff with few tangible results. In order to gain skill at developing for any particular platform, you’ve gotta stick with it awhile. A lot of my early maps suuuuucked and very few of them made it into Chronicles; the ones that did are vastly different from their forms 22 years ago. The thing about “you have to pour 10,000 hours into something to master it” is an oversimplification, but there’s nonetheless some truth to it in that if you don’t stick with anything for very long, you won’t develop much skill at any of it.

Plus, by sticking with a project for long enough, you’ll keep the long list of unfinished projects you’ve started from bloating further. And that can be an issue. The Marathon community is littered with vapourware – unfinished projects that never materialised. I suspect most people are more inclined to put effort into something they think is going to result in a playable game someday. It seems like you get discouraged and abandon stuff pretty quickly, and I suspect many people on this board may think you’ll have lost interest in whatever you’re doing right now within a month’s time. Now there may be some justification in some of these – you might hit a dead-end and realise what you’re trying isn’t going to pan out. But it does seem like you abandon projects several times a year. Maybe if there were more finished games or even playable levels, you’d be getting more responses.

I’d try to avoid getting discouraged so easily. I know that’s difficult when you’re in the midst of some serious mental disorders. I’ve been there. It seems insurmountable at times. That’s your brain talking, though, and moreover, it’s your brain being addled by a rather nasty chemical imbalance that messes with your perceptions. It’s a matter of… mind over mind, in a way. You have to talk yourself out of an entire method of thinking.

There’s kind of a catch-22 there, because the best way I’ve found to talk yourself out of that kind of thinking is to have some tangible accomplishments to point to in order to remind yourself that the negative thoughts are bullshit. But the negative thoughts are the main obstacle in the way of tangible accomplishments. The most reassuring thing I can say is that it gets easier – at least, it has for me. I was severely depressed and caught in a spiral of self-loathing for some nine years at one point. I have off days now and then, but they’re comparatively rare, and I haven’t experienced the self-loathing in a long time.

Anyway, that’s my advice. Find something you’re good at and enjoy doing and keep working on it until you’re great at it. Once you’ve done that, it’ll be easier to overcome the crippling self-doubt.
People should not be afraid of their governments. Governments should be afraid of their people.

“The trouble is that we have a bad habit, encouraged by pedants and sophisticates, of considering happiness as something rather stupid. Only pain is intellectual, only evil interesting. This is the treason of the artist: a refusal to admit the banality of evil and the terrible boredom of pain. If you can’t lick ’em, join ’em. If it hurts, repeat it. But to praise despair is to condemn delight, to embrace violence is to lose hold of everything else. We have almost lost hold; we can no longer describe happy man, nor make any celebration of joy.” —Ursula K. Le Guin, “The Ones Who Walk Away from Omelas”

Fool's Gold · Last.fm · Marathon Chronicles · Marathon Eternal 1.2 · YouTube Vidmaster’s Challenge
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The Man
Sarasota, FL

Post Feb 9th '19, 07:55

Right. Thanks.

A long row of text made of emotional setting is what you're good at Man. However I can't possibly start off with gaming just like that, and just do something more simple.

The TV there, I where planing on making some slideshows for it. I am better at that and might stick to that for some time. The SFML ray caster got to wait till I'm done with my video.

But it was nice of you to comment.
Screamernail

Post Feb 9th '19, 13:07

I'm going to try and succinctly lay out my opinion.

You appear to be in a downward spiral that includes failing to meet your expectations and beating yourself up over it. This tells me you do not know how to take the necessary steps towards success. I advise you take time away from any project hobbies for a while. Don't even write down new ideas or linger on them. Don't think about existing ideas. You need time away. Take a few weeks to build a healthy life routine outside your mind. Learn to be comfortable with not chasing obsession. In a downward spiral the only way out is to stop the spinning.

After a few weeks of forming this new habit you can extend yourself back into your hobbies but most importantly you must retain a sense of vigilance against falling back into a downward spiral. During these few weeks you should uphold a healthy diet and exercise. Learn to be happy. If you're not happy then you are doing it wrong.
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RadBurn

Post Feb 10th '19, 03:52

RadBurn may be onto something. If a part of your life is making you miserable, it’s probably best to re-evaluate that part of your life and cut it out until you’re capable of handling it again. Einstein didn’t actually say the definition of insanity is repeating the same thing and expecting different results (it was probably actually one of the Alcoholics Anonymous people), but it’s still pretty accurate regardless of the source.

(I have to issue a caveat to that quote, though: the creative process does look an awful lot lot like repeating the same thing and expecting different results. It’s actually repeating a similar thing, though, because there’s a process of skill being acquired along the way. If you played “Flight of the Bumblebee” the same way every time you attempted it, no one would ever be able to learn it. But people improve by practising the same musical piece over and over again. Practising a particular skill set is a very different beast from repeating the same actions in one’s day-to-day life, though – and in any case, anyone who tried to start learning piano with “Flight of the Bumblebee” probably would be insane.)

I’m also going to point to the Le Guin quote in my signature. There’s a part of our culture that romanticises suffering and treats it as a necessary part of the artistic process, and it’s total bullshit. To be clear, I think it may actually be necessary to have have experienced some degree of suffering in order to possess the empathy required to be a decent human being. But suffering is not, in and of itself, a good thing, and it certainly does not aid the process of artistic creation. I’ve created by far better artistic work when I’ve been in a good mental place than I did when I was depressed, and I’ve created by far more artistic work from a good mental place as well. When I was depressed, I was frequently too depressed to create any artistic works at all.

At any rate, just because a goal is unattainable in your current mental state doesn’t mean it’ll be that way forever. It pays to be realistic about these things. Don’t try to take on more than you’re capable of right now, and don’t beat yourself up for not being capable of more. It is what it is. You’re not going to get out of a depression by consistently beating yourself up over your limitations. We all have them.
People should not be afraid of their governments. Governments should be afraid of their people.

“The trouble is that we have a bad habit, encouraged by pedants and sophisticates, of considering happiness as something rather stupid. Only pain is intellectual, only evil interesting. This is the treason of the artist: a refusal to admit the banality of evil and the terrible boredom of pain. If you can’t lick ’em, join ’em. If it hurts, repeat it. But to praise despair is to condemn delight, to embrace violence is to lose hold of everything else. We have almost lost hold; we can no longer describe happy man, nor make any celebration of joy.” —Ursula K. Le Guin, “The Ones Who Walk Away from Omelas”

Fool's Gold · Last.fm · Marathon Chronicles · Marathon Eternal 1.2 · YouTube Vidmaster’s Challenge
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The Man
Sarasota, FL


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