Psp slim Aleph One port
- FlashMan1294
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Does anyone know anything about the progress on the psp slim port?
There is a port?
Where did you here this?
Where did you here this?
Uhhh no.FlashMan1294 wrote:Does anyone know anything about the progress on the psp slim port?
Why does there need to be a damn aleph one port for every stupid portable system? How damn badly do you need to play Marathon?
I would guess that usually, this is more about the actual porting part rather than the actual playing part.RyokoTK wrote:Why does there need to be a damn aleph one port for every stupid portable system? How damn badly do you need to play Marathon?
Some people are just really addicted to it.RyokoTK wrote:Why does there need to be a damn aleph one port for every stupid portable system? How damn badly do you need to play Marathon?
"My advise: V" - g pack
RyokoTK wrote:Why does there need to be a damn aleph one port for every stupid portable system? How damn badly do you need to play Marathon?
Because some are actually die-hard, hardcore Marathon players that must play Marathon whever they go, whenever they get too far from the computer.
If I had a psp, I'd get a copy of Aleph One for that.
Let's just say that a lot of people are addicted to this kind of game.RyokoTK wrote:Why does there need to be a damn aleph one port for every stupid portable system? How damn badly do you need to play Marathon?
- FlashMan1294
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This thread is where i first read about a psp slim port.
http://www.pfhorums.com/viewtopic.php?t=5670
http://www.pfhorums.com/viewtopic.php?t=5670
- L'howon
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I agree with Ryoko. The control set is terrible on anything less than a full keyboard. I had the chance to play M1 & M2 on the iPad and it just wasn't happening.
I have been wading in a long river and my feet are wet.
The control scheme on the iPad port is bad even in terms of iPad games. It's unplayable.Lh wrote:I agree with Ryoko. The control set is terrible on anything less than a full keyboard. I had the chance to play M1 & M2 on the iPad and it just wasn't happening.
The PSP Slim has actual buttons, so I could see it being at least playable. Not up to keyboard/mouse level, but tolerable.
Last edited by treellama on Mar 21st '12, 00:37, edited 1 time in total.
I'm still convinced Marathon would make a great point and click adventure game, or one of those first person dungeon crawl RPGs. That would work great on a touchscreen.Treellama wrote:The control scheme on the iPad port is bad even in terms of iPad games. It's unplayable.
The PSP Slim has actual buttons, so I could see it being at least playable. Not up to keyboard/mouse level, but tolerable.
- FlashMan1294
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That is exactly why Alephone would be suited for the psp.Treellama wrote:The control scheme on the iPad port is bad even in terms of iPad games. It's unplayable.
The PSP Slim has actual buttons, so I could see it being at least playable. Not up to keyboard/mouse level, but tolerable.
There is the control stick too but it takes a long time to get used to using it to play fps's.
If any of you have seen (or played) the psp ports of quake, hexen 2 or the more recent doom legacy port you see how much potential there is.
Last edited by FlashMan1294 on Mar 21st '12, 01:35, edited 1 time in total.
- L'howon
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That... actually sounds really cool. Like TIGSource Demakes - the DoomRL project strikes me as really close to that idea, and not just a little bit ironic.Tim wrote:I'm still convinced Marathon would make a great point and click adventure game, or one of those first person dungeon crawl RPGs. That would work great on a touchscreen.
I have been wading in a long river and my feet are wet.
How? This is an honest question, not trolling.Tim wrote:I'm still convinced Marathon would make a great point and click adventure game, or one of those first person dungeon crawl RPGs. That would work great on a touchscreen.
- FlashMan1294
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Assuming this "nigel" person has stopped developing A1 for the psp, I've decided to attempt to port Aleph One to psp myself. However I have an utter lack of programming knowledge so this may take a while because I need to become fluent in C because apparently PSP SDK uses C. First off, I need some questions answered regarding Aleph One. I sent him an email just to see if he's still working on it and am waiting for a reply.
1: How much Vram would A1 typically need to run smoothly (no texture packs) on a 480 by 272 resolution with linear filtering on opengl rendering?
2: How much ram does the newest version typically need in a linux environment to run smoothly?
3: What programming language is Aleph One built on?
4: Will the lack of an MMU (memory manager unit) on the psp's processor make porting A1 difficult?
5: What is the oldest version of Aleph One that is compatible with the newest version's online multiplayer?
6: Is there any possibility of making a "NAT fix" that would allow any player to host a game?
Thanks!
1: How much Vram would A1 typically need to run smoothly (no texture packs) on a 480 by 272 resolution with linear filtering on opengl rendering?
2: How much ram does the newest version typically need in a linux environment to run smoothly?
3: What programming language is Aleph One built on?
4: Will the lack of an MMU (memory manager unit) on the psp's processor make porting A1 difficult?
5: What is the oldest version of Aleph One that is compatible with the newest version's online multiplayer?
6: Is there any possibility of making a "NAT fix" that would allow any player to host a game?
Thanks!
Last edited by FlashMan1294 on Apr 1st '12, 05:52, edited 1 time in total.
k, sorry missed this. Deleted.Lh wrote: