Music in M2/MI maps?

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Music in M2/MI maps?

Post Jul 2nd '15, 05:39

Hi all. I want to test some music files I've made, and import it into my wip scenario to play during levels. Weland crashes for me (Win 8.1, .NET didn't work, Mono didn't work, and GTK# didn't work) so I have to use the classic Mac tools, but I can't figure out how to import music. Can I add it as M1 style track format (01.ogg, 02.ogg, etc) and set which track plays on which maps using Mac tools, or does that have to be an Aleph One script or something? Or do I have to import it as a sound effect and trigger it inmap?
Sometimes, you've got to get better, before you can get better.

iMac G3, Summer 2001 500MHz, 192MB RAM, ATI Rage Pro 128 w/ Mac OS 9.2.2
Gigabyte Z97XG3, i7-4790K 4.3GHz, 16GB RAM, EVGA GTX 970 "4GB" w/ Win 10 Pro x64
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Neonstar
New Zealand

Post Jul 2nd '15, 19:34

It doesn't have to be simulated via ambient sounds. You have the power to write a music list and import it with Atque.
VikingBoyBilly

Post Jul 2nd '15, 20:10

Ah, thank you!
Sometimes, you've got to get better, before you can get better.

iMac G3, Summer 2001 500MHz, 192MB RAM, ATI Rage Pro 128 w/ Mac OS 9.2.2
Gigabyte Z97XG3, i7-4790K 4.3GHz, 16GB RAM, EVGA GTX 970 "4GB" w/ Win 10 Pro x64
User avatar

Neonstar
New Zealand


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