3371-Alpha wrote:So Hopper, do you think you can find it in your heart to reimplement legacy OS X support by the time of the final release?
No.
3371-Alpha wrote:So Hopper, do you think you can find it in your heart to reimplement legacy OS X support by the time of the final release?
treellama wrote:we had our reasons.
treellama wrote:We didn't use the XBLA monsters for Infinity because not all of them are covered. Better to have all low res than a mix of hi res and low res.
irons wrote:I mentioned to treellama the other night some kind of Lua script DB by which a host may browse a list of scripts online and choose one to host with. That seems like a good way to keep up with the latest version of some script, and it hits lazy people where they live. It might be worthwhile for netmaps as well.
Hopper wrote:On the subject of CTF, one of my long-term goals is to kick as much as possible out of the engine core into Lua.
Crater Creator wrote:The discussion of what plugins/extras are or aren't included in the download doesn't seem important, though. So long as it's made very obvious to the downloader that modifications and places like Simplici7y exist, people can customize the experience to their liking.
Crater Creator wrote:It would be nice if, at some point, a gatherer could simply enable all the stuff he likes - an arbitrary number of scripts - and not worry about net scripts vs. game type scripts vs. HUD scripts etc.
Zetren wrote:3. ----- Disabling auto-switch weapons doesn't work in singleplayer. When the rounds of my pistol or AR deplete, I still fall back on another weapon
PerseusSpartacus wrote:Zetren wrote:3. ----- Disabling auto-switch weapons doesn't work in singleplayer. When the rounds of my pistol or AR deplete, I still fall back on another weapon
I thought that setting just meant that when you pick up a new weapon, the game doesn't automatically switch you to holding that weapon against your will.
irons wrote:PerseusSpartacus wrote:Zetren wrote:3. ----- Disabling auto-switch weapons doesn't work in singleplayer. When the rounds of my pistol or AR deplete, I still fall back on another weapon
I thought that setting just meant that when you pick up a new weapon, the game doesn't automatically switch you to holding that weapon against your will.
You are correct.
Crater Creator wrote:Does vsync really make a difference for a game that can't exceed 30 fps?
Return to Aleph One Discussion
Users browsing this forum: No registered users