3371-Alpha wrote:Just because something's commonly used in a particular way doesn't make it conventional.
https://www.google.com/search?q=define+conventional wrote: based on or in accordance with what is generally done or believed
JonathanM2D wrote:Hello. I just discovered the website. And it seems really good. I got a Question. I'm playing on Marathon 2: Durandal with AlephOne and I can't get the exact same controls than on the XBLA release with an Xbox 360 gamepad.
When I try to map the left and right triggers, the D-Pad and the right joystick, the game don't want to recognize them.R
And it's pretty annoying because I don't want to use LT and RT to look left and right anymore. Is it possible to map these buttons without needing Xpadder or other 3rd party softwares ?
I know this is a bad excuse, but sorry if I made errors in the text I am french.
philtron wrote:JonathanM2D wrote:Hello. I just discovered the website. And it seems really good. I got a Question. I'm playing on Marathon 2: Durandal with AlephOne and I can't get the exact same controls than on the XBLA release with an Xbox 360 gamepad.
When I try to map the left and right triggers, the D-Pad and the right joystick, the game don't want to recognize them.R
And it's pretty annoying because I don't want to use LT and RT to look left and right anymore. Is it possible to map these buttons without needing Xpadder or other 3rd party softwares ?
I know this is a bad excuse, but sorry if I made errors in the text I am french.
Wrkncacnter wrote:No, see, in order to make the community helpful and more friendly, we have to start answering people's questions, whether we know the answers or not.
RyokoTK wrote:whyd you fuckin' spout off about controllers then, moron
3371-Alpha wrote:Thank you Wrk for uselessly repeating a point I already tried to make
3371-Alpha wrote:Wrks a dick
3371-Alpha wrote:For a while I was worried that the only thing this community cared about was useless netmaps & other crap, but you renewed my faith.
3371-Alpha wrote:As you can see we treat each other with a great deal of respect in this community (my ass).
patrick wrote:one of "us"
Pfhorrest wrote:If it's anything like Eternal, there's probably a FOV tag either in a script that's taking priority over the FOV script you want to use, or else embedded in the map file (and thus taking priority over all external scripts). You'll have to find where that FOV tag is and remove it for your FOV script to work.
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