ok its actually
1.0.1
1.0.2
1.0.3
but you know what I mean.
RyokoTK wrote:I can't find any stuffing programs for OS7.
That was the idea.Good level ryoko. I dropped down to easy to have quick run through, but I gotta say, it was quite hard even on easy. If ppl want a challenging last level, no one will be dissapointed.
Ryoko, do you want to have your beta zipped? (otherwise you'll get a .sit like everybody else)
Ok, here you go...Time to pay you back for all the support you gave me( see signature ).
...you can just walk straight to it too. Its just in another of the four rooms at the rectangle-Initial fusion and 2x are much appreciated. However, in the sake of convenience, could the 2x be placed in the room with polygon 40? That way the player doesn't have to ride two slow lifts to get up to it.
-The door/lift at poly 526 is a little too hidden for a door that you have to pass through. Yes, I know it's on the automap, but that's still vague.
-The ceiling at poly 481 is improperly lit.
Drictelt wrote:General
I dunno how come but all ammo seems to sink a little bit into the ground in this project...
I missed that....you can just walk straight to it too. Its just in another of the four rooms at the rectangle
Might be true, but it would somewhat screw up the room if i changed anything on it. Or do you just mean i have to put a door texture on it?
(btw, ryoko, if you still feel like mapping after xmas release, and your not prejudicing eternal (?) to be bad, i dont think a mapper would be useless...)
RyokoTK wrote:Also, goran: is there room in Xmas for just one more map? I'm now in the mapping mood, so to speak, and I think I could kick out another map before the 10th. And tell me what you want terminals on 20000 Sporks to be about.
RyokoTK wrote:Vampire Coffin
-What's with the gray fighters? Are they minor projectile fighters? These will be red.
McFortress
-Nitpick: the AR ammo being at the start here doesn't make sense, since two seconds ago it wasn't there (at the end of Vampire Coffin). Move it someplace else, perhaps?teleport in
-Out-of-place snow texture on the south wall of poly 545.
-While I do appreciate the SPNKR, what is it for? Nothing on the level really warrants its use.
Crudelitas Quaerendi
-Initial fusion and 2x are much appreciated. However, in the sake of convenience, could the 2x be placed in the room with polygon 40? That way the player doesn't have to ride two slow lifts to get up to it.I agree
Welcome to the Corp
-The drones in room 369 don't activate.I'll make them activate
Enchanced Intelligence
-I still am baffled by this name. I forgot to fix it
-What makes these gray Troopers different? Their agressivness, speed, and health are slightly boosted, they do not berzerk
-The switch at 438 doesn't work, and I never found the switch to enable it.No, it doesn't work
-The switch at 456 is a good ambush, but you can toggle it through the window, negating the ambush.God bless light on trigger, Ill fix it
My Cat Can Fly
-Bouncy glitch error caused by both pillars on the south side of poly 354.
-It's still impossible to get out of the water at 850 if you didn't put the chip in the slot; if you missed the chip, you're screwed.
-It is a long walk back to the start of the level after you put the chip in. Can't you put a teleport somewhere?
-The door to the right of 415 still closes; you can only enter it once. It should stay open. shadow?
20000 Sporks
-You can get stuck in the pits at the beginning of the level.I put teleporters there
-Some of the sides of the opening ledge are improperly textured.I will look into it
-You can shoot the switch through the windows in the room containing poly 515, negating the fight below.I'll make the window to the switch solidtransparent
-I realize I'm playing on Easy, but this level is still too easy for being the second to last level.
-You can toggle the switch on the right side of poly 47 through said platform on the left side, negating several fights.
-Several doors have "Once Only" but not "Can't Deactivate Externally" flagged, making it quite possible to get stuck.
I'll fix those, and redo some monsters areas
Important: 20000 Sporks doesn't take you to Brave New World.I know, my mistake. I'll fix it. If you're a betattester, it's possible to fix with hex.
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