Jun 29th '17, 11:26
Nice work.
Fist: Beautiful fist, perfect animation. There is something artificial about it, however. It could do with some darkening and dirtying.
Pistol: SO AWESOME. The reloading sprite, the light reflecting inside the scope - wow! It did bother me that it sits higher, so I compared screenshots. On my 1200p display, your pistol sits a good 50 px higher than the original one, and the hands are rendered larger/closer to camera. I'd shave off some from the bottom of the sprites and call it perfect.
For both the pistol and AR: the bullet ricochet effects need some sort of fragment bits flying out, otherwise it looks like a fire puff.
AR-75: Huzzah! The default AR sprites from both games are so ugly, I hate the AR for it's looks. But this, this is a thing of beauty, and faithfully rendered at that. The grenade explosion is done in a completely different style, but it's not bad. I might revert to the original grenade-in-flight, as I like seeing that grey outline.
Fusion Pistol: Beautiful! Love the detail around the lights, and the plasma shots are gorgeous, too. The sprite is a liitle larger than it should be, but not enough to be cause for concern.
Flamethrower: It looks really nice, just not what I was expecting. It'd be a great M2/M∞ flamethrower, but I always figured the M1 flamethrower was more of a boxy ordeal. Also, it's HUGE! Seriously needs to be scaled down so it doesn't obstruct the view. The flame animation, while smooth, needs to have more of an enlarging/dissipating/reddening effect on detonation, because with yours you can't tell whether it's hitting something or not.
Missile Launcher: I'm sorry, you clearly put some effort into this, but it looks almost nothing like the M1 SPNKR. For my own use I'd take this one out of the pack, including the explosion effect.
Alien weapon: Mind = blown. Gorgeous! I had no idea that was the Marine's fist jammed in there, but now I look closer at the original, for the first time in twenty-two years I now get that that's a fist jammed in there and not part of the weapon. It's a bit narrow - the original sprite gives more of a hint that it's a huge thing wrapping around your body - but that doesn't look easily fixed, and that issue is outshined by the sheer shininess of it all. I would however go back to the original shot detonation effect, yours is a bit too flamey for the M1 alien weapon which I always figured was more of a projectile weapon to M2/M∞'s alien flame weapon.
Finally, the ammo sprites are SO good, they look out of place against even the HD texture pack, especially since they have only one frame - an engine limitation? I would actually reduce the item resolution!