Oct 17th '19, 02:46
Yeah, it’s just a matter of adding new bitmaps, frames, and sequences to the shapes file in ShapeFusion, then editing the physics (and MML, to make sure the correct player animations show up in net games) on a level-by-level basis. That’s how I have about fifteen weapons in Chronicles – the game uses different sets of weapons during different periods of the story. I don’t know how this would work using a patch specifically; I have yet to play around with Aleph One shapes patches at all.
“People should not be afraid of their governments. Governments should be afraid of their people.” —V,
V for Vendetta (Alan Moore)
“The trouble is that we have a bad habit, encouraged by pedants and sophisticates, of considering happiness as something rather stupid. Only pain is intellectual, only evil interesting. This is the treason of the artist: a refusal to admit the banality of evil and the terrible boredom of pain. If you can’t lick ’em, join ’em. If it hurts, repeat it. But to praise despair is to condemn delight, to embrace violence is to lose hold of everything else. We have almost lost hold; we can no longer describe happy man, nor make any celebration of joy.” —Ursula K. Le Guin, “The Ones Who Walk Away from Omelas”
“If others had not been foolish, we should be so.” —William Blake,
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