Project Conflict

Discuss and unveil current Marathon projects.

Re: Project Conflict

Post Oct 27th '17, 15:44

RadBurn wrote:Windbreaker's Sovereignty map pack added
https://www.dropbox.com/s/e9oqtbcbjcqnu ... y.zip?dl=0

You're really going strong. If you're still editing map packs, I'd be glad to join in and help some more.
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Flowers

Post Oct 27th '17, 16:26

Flowers wrote:If you're still editing map packs, ...

My seasonal summer job is coming to a close and with that I'll be moving to the east coast in just a few days. I arranged my life so that this past month gave me ample free time without knowing what I would do with it besides get ready for the move. This project was something I wanted to do ever since I was a teenager and it feels good to get it done after all these years. I can't promise much commitment to the Marathon scene from this point forward. I do have more planned for this project but any updates or enhancements would be a ways out.

Flowers wrote:... I'd be glad to join in and help some more.

If you or anyone else converts more maps ( or adds more content ) I would upload it to my drop box and link the download to this thread's original post. Simplci7y just isn't working on my end for some reason but I am completely fine with anyone sharing any of this on Simplici7y as long as credit is given to the authors of the content included.
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RadBurn
Baltimore

Post Nov 30th '17, 15:21

This small assembly of maps were intentionally created by Necolarus for his Trench Foot scenario. It is a similar mod that also brings in marines as combatants. I discovered it in the fileball archives. Modified to work with Project Conflict
https://www.dropbox.com/s/2zcdlld6tsez6 ... t.zip?dl=0
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RadBurn
Baltimore

Post Dec 2nd '17, 07:49

I can't bring myself to try this out if the collection of Suicide maps aren't updated to work with this.
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Wrkncacnter

Post Dec 2nd '17, 12:25

Any suicide maps in particular? If I recall correctly there are a bunch of them and they aren't assembled in a pack.
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RadBurn
Baltimore

Post Dec 2nd '17, 16:29

Pepper Popper is a must.
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treellama
Pittsburgh

Post Dec 3rd '17, 17:36

treellama wrote:Pepper Popper is a must.

I found all the Suicide maps on Lochball. Here is that page :
http://fileball.lochnits.com/authors/author63.html

However, after downloading them I was unable to convert them from my Win10 machine to Mac via HFVExplorer into Basilisk. The error I encountered was about a bad header. I tried other Suicide downloads but all had the same problem. This is the first time I've had problems converting .hqx files this way. Any advice?
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RadBurn
Baltimore

Post Dec 3rd '17, 23:56

Sorry, I was mostly just messing with you. It's absolutely not worth the effort.
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Wrkncacnter

Post Dec 4th '17, 03:12

Wrkncacnter wrote:Sorry, ... not worth the effort.

123.jpg
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RadBurn
Baltimore

Post Dec 12th '17, 08:44

A while back RadBurn mentioned he'd like to see Conflict be used with the survival game mode. At that the time, I wasn't sure I could help with that, but I noticed that there was a survival lua generator on Simplici7y. Link here-
http://simplici7y.com/items/survival-2-0
I used this generator and tinkered with the physics file for Conflict and I've been messing around with the two and I'm pretty happy with the results. I switched all the marine files around so they now replace BOBs and are friendly, and they will fight alongside you. While this in itself isn't anything *amazing*, I realized we could take this even further and create a scenario with this.

After 16 minutes, Super Pfhor will spawn. Upon killing a Super Pfhor, they will drop an uplink chip. You could then use this uplink chip to unlock a door on a map that would have a teleporter out. This would essentially be a survival scenario. You try to survive on one level, beat it, and then travel to a nexus of sorts where you can save, then travel to the next level, then travel back to the nexus to save and etcetera. Think sorta like "Kill Them All", except you'll travel to the nexus after every level and can only save at the nexus. Perhaps level one you try to survive for 10 minutes and then on level two you try to survive for 15 minutes and so on. Would anyone be interested in this? Has anything similar to this been done before?

I haven't created a map for it yet, but in this download folder you'll get the lua file and physics file and get a general feel for how it'd play out.

https://www.dropbox.com/s/vp3903pdtkj0j ... o.zip?dl=0

Known issues-
1. There's a string for me that says something along the lines of "solo lua arithmetic has failed" but there's no actual issue. Not sure what this is because I'm a lua n00b, but hoping since it says that it's a solo lua thing that maybe when merged into a map file it'll go away. it's only an annoyance though, no gameplay issues as far as I can tell
2. Enemies tend to group up in the middle of the map away from wherever the player is at. This makes it really easy to camp in one spot in my experience. I think when I create maps for this project I'll need to make it so that all levels are vacuum levels and add oxygen powerups as random pickups to encourage map movement. Not sure at the moment.
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Flowers

Post Dec 12th '17, 23:48

I had some fun, but there seems to be some problem with BOBs spawning in with no sprites. I played for a while on Return to Waldo after I had accidentally shot enough of the invisible, impotent BOBs for them to start complaining, and then all effects (explosions, blood) stopped appearing, too, making for a rather surreal experience right up until I silently blew myself up by firing a rocket into an invisible BOB in front of me.

Oh yeah, also, if I die, it emits a series of beeps and quits to the title screen.
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ravenshining

Post Dec 13th '17, 00:29

ravenshining wrote:I had some fun, but there seems to be some problem with BOBs spawning in with no sprites. I played for a while on Return to Waldo after I had accidentally shot enough of the invisible, impotent BOBs for them to start complaining, and then all effects (explosions, blood) stopped appearing, too, making for a rather surreal experience right up until I silently blew myself up by firing a rocket into an invisible BOB in front of me.

Oh yeah, also, if I die, it emits a series of beeps and quits to the title screen.

I too encountered the "invisible bob" glitch today. It seems this glitch only happens on certain maps, as last I was playing on Beyond Thunderdome, Route 66 and that one other map that uses sewage textures with the underground basement (forgot the name) and everything worked fine. Then I tried to play it today on a custom map and the bobs were invisible. I'm not sure why this is. And I don't think there was a merged shape file in the map.

As for the beep boop sounds exiting you to the title screen, that's intended. It's a part of the default lua I modified.

EDIT: Been testing a few default maps. Return to Waldo, Thrud and House of Pain do not work but maps such as Beyond Thunderdome, Duality and reverof nohtaram work just fine. It's definitely a map-specific issue with the bobs appearing invisible. Not sure why this is though.
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Flowers

Post Dec 14th '17, 20:04

What great progress you've made. I'm sorry to hear it isn't without encountering bugs. I don't know when I'll have time again to play around with Marathon but I do check in here occasionally. I'm glad you're learning LUA now because of this.
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RadBurn
Baltimore

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