Lol, I sure hope not.
I just finished the Win95 “Medicine” so I’ll probably fix the rain script either after I eat something or first thing when I wake up tomorrow.
<texture coll="18" bitmap="58" normal_image="Eternal-Data/Shapes/clear.png"/>
function Triggers.monster_damaged(monster, aggressor_monster, damage_type, damage_amount, projectile)
if damage_type == "claws" or damage_type == "hulk slap" then
monster:play_sound("crushed")
end
end
-- function Triggers.projectile_created(projectile)
-- projectile._original_owner = projectile.owner
-- end
function Triggers.player_damaged(victim, aggressor_player, aggressor_monster, damage_type, damage_amount, projectile)
-- if projectile and projectile.type == "shotgun bullet" and projectile._original_owner == victim.monster then
if projectile and victim.weapons.current and not victim.weapons.desired then
if projectile.type == ( "shotgun bullet" or "smg bullet" ) and victim.weapons.current == ( "shotgun" or "smg" or "ball" ) then
victim.life = victim.life + damage_amount
end
end
end
function Triggers.player_damaged(victim, aggressor_player, aggressor_monster, damage_type, damage_amount, projectile)
if victim.weapons.current then
if damage_type == "claws" or damage_type == "hulk slap" then
if victim.weapons.current == "shotgun" or victim.weapons.current == "smg" or victim.weapons.current == "ball" then
victim.life = victim.life + damage_amount
end
end
end
end
ravenshining wrote:Hey, thanks Raptor!
I made my own netmap to go with them, and worked them into the merge. I also added precipitation, skulls, and hills as appropriate, and music where music was specified. Absurd though these maps may be, having netmaps is an awesome milestone. PR up!
- Aaron's map got fallout - and to do so, the fallout MML was teased away from the Mohicans MML, so they can just be copied and pasted from Aaron's map if we want it anywhere else. No music, but there is ambient sound.
- asdkzx123 needs music, possibly some minor retexturing
- Eddie Dingle got snow and "Hallucinate"
- Fenrick needs music, possibly some minor retexturing. No music, but there is ambient sound.
- Jteg got "Aliens Again"
- Adminn_1 needs complete retexturing. No music, but there is ambient sound.
- raptor200221 had fusion ammo fixed, needs music
- SlyfennecFox got ashes, needs music, needs some retexturing.
- Spooky got "Flowers in the Woods"
- Wrkncacnter got embers and "Freedom"
- Windbreakers was made Rebellion because the maps contains pistols, needs music
- Zuranthus could use music, and got embers but it spits out constant lua errors, might be worth checking into to ensure embers is robust.
- Liacrow got "Ilusion"
Pfhorrest wrote:PR merged, though I am wondering if perhaps it might be a good idea to have a separate Netmaps merge folder apart from the main merge folder? Also, with how much work it sounds like these net maps have to go, if we get to a point where the solo scenario is ready to release and we're waiting on net maps for clean up, maybe it might be a good idea to make the netmap pack a separate release from the main release.
Users browsing this forum: No registered users