WMaiD

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Re: WMaiD

Post Oct 1st '19, 12:58

Thrunsday. No trouble pronouncing.
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treellama
Pittsburgh

Post Oct 1st '19, 13:14

So you wouldn’t pronounce the d? Strange. I know we don’t say the d in Wednesday either, but I assumed it wouldn’t be silent in this case because it’s obviously a pun on the net map Thrud. English is stupid.

Either way I suspect it’ll end up renamed, since there are several level names in the plot outline that are currently just being used for filler levels, so there’s a good chance we’ll end up transferring one of those.
“People should not be afraid of their governments. Governments should be afraid of their people.” —V, V for Vendetta (Alan Moore)

“The trouble is that we have a bad habit, encouraged by pedants and sophisticates, of considering happiness as something rather stupid. Only pain is intellectual, only evil interesting. This is the treason of the artist: a refusal to admit the banality of evil and the terrible boredom of pain. If you can’t lick ’em, join ’em. If it hurts, repeat it. But to praise despair is to condemn delight, to embrace violence is to lose hold of everything else. We have almost lost hold; we can no longer describe happy man, nor make any celebration of joy.” —Ursula K. Le Guin, “The Ones Who Walk Away from Omelas”

“If others had not been foolish, we should be so.” —William Blake, The Marriage of Heaven and Hell

Last.fm · Marathon Chronicles · Marathon Eternal 1.2 · Where Monsters Are in Dreams · YouTube Vidmaster’s Challenge
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The Man
Sarasota, FL

Post Oct 1st '19, 21:02

I pronounce the D in Thrunsday
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treellama
Pittsburgh

Post Oct 23rd '19, 19:21

I meant the first D of Thrudnesday [MTongue]

Anyway we haven’t posted a gameplay video in several months, so here’s a level we’ve been working on a lot lately, tentatively titled “Nebula” (almost certain to get a rename). Odds are this level will appear immediately after “The Haunted Beacon”, a formative version of which is seen above. This one was imported from an unfinished Rubicon expansion entitled Syndicate, and it was originally designed by CryoS. He and I have since redone a large part of the geometry; the new version looks similar to the old one, barring some of CryoS’ changes to the geometry during the development process, but I stripped out about 200 polygons while completely retexturing the level (though most of the new textures are based on the old ones), adding a number of flickering/flashing lights, and completely overhauling the ambient sounds. The current revision has 2,241 polygons, compared to the old one’s 2,466. (I’m amazed that it even ran.) The current version was still, to steal a great phrase from Greg Kirkpatrick, “a triumph of mind over computer”. I’m fairly sure if you added many more sound objects, the game would crash.

Since this is an in-development level, there are a few things that will need to change for the final revision. The fog is supposed to lift at the end of the level after you’ve destroyed the wires, but I haven’t written the Lua for that yet. The wires themselves also aren’t aligned correctly, so that will have to be fixed. There’s a few other minor fixes here and there as well; the Compilers don’t behave correctly at several points, and the drones attack the Bobs before the final battle, which I don’t believe was intended behaviour (although the Bobs may not make it to the final revision of the level anyhow). Overall, though, this level is very nearly ready to release.

I still think a 2020 release date is probably doable. We may work on a playable demo later this year/early next year.
“People should not be afraid of their governments. Governments should be afraid of their people.” —V, V for Vendetta (Alan Moore)

“The trouble is that we have a bad habit, encouraged by pedants and sophisticates, of considering happiness as something rather stupid. Only pain is intellectual, only evil interesting. This is the treason of the artist: a refusal to admit the banality of evil and the terrible boredom of pain. If you can’t lick ’em, join ’em. If it hurts, repeat it. But to praise despair is to condemn delight, to embrace violence is to lose hold of everything else. We have almost lost hold; we can no longer describe happy man, nor make any celebration of joy.” —Ursula K. Le Guin, “The Ones Who Walk Away from Omelas”

“If others had not been foolish, we should be so.” —William Blake, The Marriage of Heaven and Hell

Last.fm · Marathon Chronicles · Marathon Eternal 1.2 · Where Monsters Are in Dreams · YouTube Vidmaster’s Challenge
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The Man
Sarasota, FL

Post Oct 29th '19, 21:25

The Man wrote:
(I’m amazed that it even ran.)


Id state that it running at all was a calculated feat of my mapmaking skills, testing boundries and limits but that'd be an obvious truth. It totally wasnt luck.
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CryoS
The Dungeon

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