Khnud wrote:Or have hunters teleport in instead.
That's actually a very good idea.
MoppyPuppy wrote:When this is all over there should be a topic concerning Eternal's ending. I dont understand, did I win?
I like this idea too.
Khnud wrote:Or have hunters teleport in instead.
MoppyPuppy wrote:When this is all over there should be a topic concerning Eternal's ending. I dont understand, did I win?
Crater Creator wrote:Whew boy, was this level hard without a shield recharger. You basically have to 'vid it' by not getting hit.
Crater Creator wrote:"These clones [of Tycho which the Pfhor use] lack any extensive personal memories" That doesn't sound right. The Pfhor re-animate Tycho for Marathon 2 and Infinity, do they not? And Tycho remembers things like the Marathon, and Durandal and Leela. Those would qualify as extensive personal memories.
Metastability isn't a canonical stage of rampancy or 'post-rampancy', no matter what wikipedia says. The only use of the phrase in the games is where Durandal says of Tycho something almost identical to what my Tycho said of Leela in your quote. I take "metastable" to mean roughly "late-stage rampant" - you're not quite 'stable' the way you were pre-rampancy, but you're not just outright trying to kill everyone anymore."The fewer metastable personality constructs running around through time, the better." Leela isn't metastable, or else she wouldn't be in the jealous stage of Rampancy.
'Snipervision,' activated with F7, has been useful in Eternal. Why does it take about a full minute to turn it on and off?
Nothing. I'm not sure why that one's destroyable and none of the others were.There's one of the 8 exposed circuits which you can destroy. I wonder what that does.
The first time I tried this level (and subsequent times until I gave up and tried it again another day), this level was ridiculously hard. Something needs to be done for balance. After finally getting through the grueling outdoor part, I think the best thing would be to teleport in a couple of health canisters, more fusion batteries, and/or more VacBoBs at a time. The VacBoBs are effective when there are enough of them to give the juggernauts multiple targets, but that seldom happened. I can't even get fusion batteries off of fallen VacBoBs, since they either fry or explode.
K'lia is a portable moon, and it is in Earth orbit for convenience of Human-S'pht collaboration.The 'Kr armada returns to Earth orbit. I'm still confused about locations, since K'lia never orbited Earth in the original games. When did the moon K'lia move to Earth orbit, and who put it there?
Logically, the sides of the river really shouldn't be bluish. That's just water, it's not glowing blue light onto the banks. Though on the other hand, it does lend some color to an otherwise gray map.
I spent about an hour searching for that one narrow corridor that takes you to the chip insertion panel. Please make it stand out more. It was also only by luck that I happened to stop on one of the automatic exits. They look like teleporters, but I was waiting for Leela to give me a new message.
L wrote:1: Should the automated defense drones in the level (is it Dread Not?..I know your on the Jjaro Dreadnaught is all) EVER activate AGAINST you, as in start firing upon you when you walk into a room?
2: The levels that use the "trip-o-vision"(I don't recall their names, But I know that there is a well of sorts that functions as a teleporter) Are MASSIVELY laggy, to the point of almost being unplayable.. And my computer is fairly top of the line, 2.16 GHz iMac, 24" screen, 128mb Graphics Card, 2 gigs RAM. It shouldnt lag, unless this is an engine problem, or the map itself... This may have been mentioned earlier, but it is my major grief none-the-less.
L wrote:I will Look into it when I get home today Pfhorrest
I cannot remeber the name at this exact moment. I just remeber the level being very gray, very rocky...and it has a river in it. Lots of jumping/ platforming with almost always 0 enemies, except for one time (:O hope I didn't spoil anything)
MoppyPuppy wrote:About that level, is there any way into that SECOND door?
Not the one you usually start in front of, but that OTHER one.
Crater Creator wrote:Ah, I get it. The S'pht clans are fighting each other, and apparently I've already taken sides, since one group shoots me while the other doesn't.
There is no appropriate translation for the name of the host server this message is coming from. That doesn't mean S'bhuth's message is untranslated.The terminal says "Decoding message from S'bhuth...no translation." No translation? Since when does S'bhuth speak English, especially at this time when he's never heard of humans?
S'bhuth says his people, the S'pht 'Kr, are going away for 1000 years. Yet, Leela says we're at a time 2000 years before our last visit here. Is 1 Earth year exactly 2 Lh'owon years, or what?
"This chasm" is this whole huge underground complex. The W'rk was once buried here, asleep, much like the one in the Yucatan on Earth, and when it awakened and killed Pthia, Yrro imprisoned it in the sun instead.A W'rkncacnter is inside this chasm? My impression was that W'rkncacnter are huge, only dealt with by using entire suns, not something so quaint as a single lava shaft.
Wait a minute...is Hathor really P'thia?
You've been in stasis for 1000 years, and now the Pfhor are invading.Oh no! How'd the Pfhor get here?
That seemed like a shorter chapter. I wonder if I missed the 'wrong path' this time.
Treellama wrote:Will there be an SDK for Omega for net maps? Will you accept net map contributions?
Shadowbreaker wrote:Is there still gonna be the coop thing?
If so could someone please work out the random quitting bug that happens every time I play coop (with or without the script)?
Treellama wrote:Just ignore SB, Pfhorrest. He won't file a bug report, stay on topic, or even explain in any detail at all what's wrong.
Pfhorrest wrote:Guys! Can't we stop fighting and all get back to talking about how awesome I am?
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