thedoctor45 wrote:I suppose this varies from display to display. Do you use a CRT screen, because on most TFT monitors dark areas seem to have a lower contrast. What makes you think that this would look like an atomic explosion if you'd increase the gamma value? A few percent more light would already help in my situation. Sometimes I can't even see where I have to go in order to get to the next room and that is annoying...
And this is all the levels? Or just the really dark first one?
thedoctor45 wrote:Wow, I really like that screenshot, would be awesome if you can get it working in a future release!
Well, it's working, ant it's looking better than the FPS one. Might be swayed to include it.
?Pfhor run way too fast. It's impossible to run from them once you've been discovered, they shouldn't run slower then the player, but definitely not a lot faster.
?Pfhor attacks somehow stun the marine. It's weird that I have to get all my killing shots off instantly, because as soon as a pfhor fighter hits me, and I can't do anything!
There shouldn't be that many Major fighters on the first level. Must have been an oversight on my part. Minor fighters attack much slower and the player is allowed to recover and cap his ass between attacks. Maybe lessen the stun overall.
?Point system is confusing, there's a 0/3 type point system, and then the 10 points remaining one. If I'm down to 1 point remaining, but still have 0/3, I have to revert to default in everything to respawn.
I welcome help with phrasing it. The 0/3 is how many points you have and can maximally have in a single life, 10 points remaining is how many points you can lose before you fail.
ukimalefu, just to exhaust every option, if you nullify all the bars, just take the very cheapest options and hit the 10 points remaining button, it STILL doesn't play? That seems... impossible.