1.1 is...already available!
Something was bothering me about the AR's muzzle flash. Couldn't figure out what it was until just recently. It was just a wee bit too large.
[attachment=4861:ar_comparison.png]
President People wrote:The invincibility powerup makes the Shotgun cover up the screen when it fires. The Pistols, Assault Rifle, Plasma Pistol and Alien Weapon do it as well, but they're not as big.
An opaq_mask for clut 9 would fix that, right?
Ares Ex Machina wrote:And are there any options for changing the look of the muzzle flash when invincible?
Treellama wrote:PP probably meant normal_mask not opaq_mask, I think.
Ares Ex Machina wrote:Ok, got it. However, as you can see in this screenshot, when the static effect is enabled, the edges of the sprite fade to a darker version of the invincibility effect instead of fading to transparent. Is there a way to get it to fade to transparent?
Treellama wrote:Are you using opac_type=1?
Treellama wrote:What happens if you stop doing opac_type=1
Treellama wrote:Get rid of the fade to transparent in your mask, then.
Treellama wrote:You can't see the motion blur effect when you're invincible anyway. I don't see what you'd be giving up.
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