W wrote:Nailed it!
Amazing! I love it!
Chocolateer wrote:Here is my submission for the contest
Compulsory Exemption v1.0
Dis wrote:Having to switch to KKV
quartz wrote:- make the 'arrows' a little thicker, or at least use another fake liquid to make them thicker on the map. they're just a tad hard to see when zoomed out far.
quartz wrote:- use an embedded physics model that lets all shots penetrate liquids so you can always shoot through a field no matter what weapon you're holding. right now whoever's holding the kkv has a serious advantage.
quartz wrote:- disable/change the liquid sound effects in the mml. the lava blurble-bloop noise doesn't really work.
quartz wrote:- perhaps change the textures on the floor of the arrows maybe? like use that red texture from the lava set, or the yellow one if you want to stick with jjarro. something that really stands out.
Zott wrote:Neat, though that elevator up to the shotgun with only one way in or out is a premiere camping spot. Also the ammo seems to regenerate almost instantly, worsening the value to leave.
quartz wrote:the only other thing I can think of is retexturing things in such a way that you know when you're coming up on a field ahead of time, and that it'll take you slightly longer to get there than to switch weapons. that's getting pretty stretched though, I think just having all shots fire through liquids is a lot easier.
Chocolateer wrote:I cannot make the arrows thicker without the risk of the player falling into the hole. I could use a fake liquid like you suggest to make them triangles instead, but I think that would cause smearing on the floor/ceiling.
Chocolateer wrote:I was under the impression that it's bad form to embed a physics file in a netmap. Is this not the case?
Chocolateer wrote:The lava sound is a lot better than the other liquids, and I prefer it to nothing at all. I can investigate if there are any other sounds in the standard shapes file that might work better.
Chocolateer wrote:I didn't really consider camping, though.
Chocolateer wrote:The strobe lighting indicates that a force field is ahead, and if you are really observant you'd also notice that the cutouts in the middle of the floor/ceiling with the space landscape 'point' to where the force fields are too. I don't think there's any more that I can do in the way of texturing than what I've already done.
Zott wrote:Calle de Las Sombras
Timmy fell down a hole. Can you help him escape?
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How to play should be self explanatory. I hope you enjoy it. Second zip just has the split files for those who don't want to split it themselves.
Zott wrote:Timmy fell down a hole. Can you help him escape?
I was able to finish it, but where's Timmy?
Zott wrote:Calle de Las Sombras
Timmy fell down a hole. Can you help him escape?
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How to play should be self explanatory. I hope you enjoy it. Second zip just has the split files for those who don't want to split it themselves. You can also use the files to make a game of hide and seek in multiplayer.
I wasn't sure how to silence sounds in mml alone. Could you give me a tip? Sound file is completely empty, may have to do with Aleph One/Sound Device.- I don't understand the reasoning behind the 'nil' sound effect. why bother with a silent sound file, just disable the sound(s) you care about in the mml.
- the sound file isn't quite right, I get a lot of random clicks and pops when playing.
- when a pfhor shoots me, he also dies for no clear reason.
This is an unintended artifact. I was originally thinking of making a net game and so wanted the player to not be able to snipe from the shadows at other players, being limited to only fists, but the weapon selecting lua apparently still works after death. I've removed it since it doesn't matter for single-player. (Otherwise I'd probably have to do a death check))- when I die, my fist doesn't disappear.
- Useless Switch
disco parlor
Zott wrote:I wasn't sure how to silence sounds in mml alone. Could you give me a tip?
Zott wrote:I'm not sure what I would do that wouldn't end up like COLORSPEACK.
specifiy "-1" instead of a slot or file.
Zott wrote:Should work right?
Zott wrote:even tried the notation you provided
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