quartz wrote:so, I made a physics model a while back that lets you look almost straight up (89 degrees) to help with texturing difficult spots.
Ares Ex Machina wrote:Pretty cool! I didn't know this could be done with a physics model.
Ares Ex Machina wrote:but I'm more interested in trying it in a few net games, just for fun.
quartz wrote:::shrug:: it's neither here nor there. marathon wasn't really meant for that, so some things work and some don't, you'll see what I mean if you use it.
quartz wrote:in particular, it totally changes the gameplay on maps like melatonin.
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