Treellama wrote:Well, I can't do anything until after 1.0 is released, whenever/ifever that is.
Treellama wrote:And I probably won't do anything until there's a deadline
Hopper wrote:The Stanley Parable
Drictelt wrote:I might go for Tontie
quartz wrote:I've thought more than once about trying to make a whack-a-mole map with some kind of crushing platform mechanic, but it's not easy to do because ultimately WaM is a one-player game. ideally the map would allow for any individual player to have a chance at grabbing the whacker position and treating the other players as moles
Hopper wrote:Screw it, I'll play it when somebody ties a map-file parser to S7's Fileball backup, and I have some clue which download actually has the damn level.
Hopper wrote:Nah, just have everyone be moles, and the computer be the whacker.
Hopper wrote:Maybe next year I'll have time for a "no weapons needed" contest. Even the main games have their share of jumping puzzles or obstacle courses, why not see if someone can make one that doesn't suck.
Hopper wrote:Back on this topic, abusing the gravity setting for walking vs. running physics might be a good start toward a "retarded awesome" map, but I haven't figured out what geometry would put it to good use.
although that gives me an idea for a synchronized-swimming map or something. that would qualify as sufficiently retarded.
Treellama wrote:I'll send you the Fileball search PHP if you want.
Heh, I ragequit after I found the earlier collection of 49, which wasn't complete enough.So, attached are 84 Suicide levels from my INBOX circa 2003.
quartz wrote:do "us vs the machine" games have an audience?
Yep, that's what I was thinking, with the addition of standard gravity (either via a key or a timer) to get you back down and moving around every so often. I'd have suggested negative gravity like G-Switch, but I don't see how to make it work nicely in the engine. It might be a nice gimmick to "float" over lava pits and run again on the other side, but I couldn't come up with anything nearly as wacky or awesome as Joust already is.that reminds me back when I was in school I made a no-gravity map where everyone had to "swim" via a flamethrower with negative kick.
Zott wrote:you could get a nice rhythm going on with button presses.
Hopper wrote:I'd have suggested negative gravity like G-Switch,
Hopper wrote:nearly as wacky or awesome as Joust already is.
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