In the last post of the locked Physics Editor One J thread, HogePyio writes:
HogePyio wrote:BTW, I fixed "projectiles" and "using ammo" in [weapon]-[trigger]tab
Of course fileball is no longer up so the provided link is useless. I'm using version 1.1.6, which I downloaded from Simplici7y, but apparently this version doesn't include HogePyio's updates. Does anyone have and can post the version HogePyio uploaded on the last post of the Physic Editor One thread? I've searched for it extensively on the web but haven't found anything more current than what I'm presently using. Any and all help is greatly appreciated. Thanks.
P.S. I tried a long work-around by manually editing a default (Infinity) physics model to match the M1A1 model while leaving the shotgun ammo type in place. Not only was this extremely time consuming but I also discovered that "Monster > Intelligence" is another field that cannot be properly modified by Physics Editor One J. Unfortunately, many of the Infinity monsters' intelligence differ from the Original monsters' intelligence.